What We Lose When We Eliminate Controversial Content

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I kind of feel like the goalpost are ever shifting. I didn't know we were limiting problematic to cultures only, I thought we were talking about problematic elements included in gaming in a general sense. So it is okay for game companies to include potentially triggering elements in their games. I'm glad we've settled that.
Indeed. As many publishers are proving.

If this cancel culture continues, I see the hobby dividing into the big publishers, who stick with rehashed D&D material and ever-increasing standards of 'safe', and innovative small publishers who produce quality material intended for serious gamers.

Which could be a good thing.
 

You didn't get what I said.

Slavery is one of those things that's a product of our human history, religion, culture, etc. Fantasy worlds are completely different. They have different histories, different religions, different cultures. The presence of magic, both arcane and divine, would make major changes, as would the presence of non-human intelligent species. Even if humans were the only species, they would still have a very different history.
Yes to a degree, but lets take your example of humans within Forgotten Realms.
Power and subjugation was rife - The FR Netherese behaved exactly like the humans of Earth who had power and influence. Magic just exacerbated and accelerated the process and it was their own catastrophic errors, as well as the intervention of the gods and other creatures that led to things getting "fixed". In Mystara, the same thing occurs. Magic is but a weapon that is used to impose one's will.
The Glantrian Mages (human mostly, but elves too) practised their magical experiments on halfling, dwarf and gnome captives.

You can't say something is authentic when the worlds itself are so different--because you can also easily say that having a fantasy world that never had slavery is also authentic. Or that hasn't had slavery in a thousand years, or that slavery has strict rules which include no abuse and automatically freeing the slave after four years, or that every time a person tries to enslave another, Trithereon (Greyhawk god of freedom) sends a posse of clerics to smite the slaver. They're all equally authentic because you, the GM, are making that world up.The only reason many species have been slavers or human-eaters is because Gygax et al needed Always Evil monsters to be killable; they weren't trying to do actual world-building, the type that involves looking at every single aspect of a culture's development and seeing how that affects every other aspect of its development.
I've used published settings to save myself time, as I preferred investing my creative energies elsewhere within the hobby (homebrew mechanics, localised world-building, storyline, character arcs)
It is important to add it is not just the design of the creatures and the settings that encouraged subjugation but the deities themselves which in turn meant religion and cultures too.

When you say "authentic," what you really mean is "I don't feel like making something else up, but this is dark so it feels realistic."
To be fair yes. But Greed, Jealousy, the need to Dominate/Rule and the Trappings of Power would be prevalent in most intelligent species as I see it as well as the Dislike of the Other. So racism and slavery are not such alien ideas for me to include within a setting - whether in its past history or its current. Yes there are enlightened species, yes there are species that hide away from others, but for the most part wars usually result in Genocide, Slavery, Tribute Payments or Peace.
Why is there so much pushback for 1 of those if our aim here in this dicussion is to strive for authenticity?

Which is...?
Mystara - it is a D&D ode to fantasy earth, that sadly was never finished.
 
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It is a fair question but I do feel it has been answered in more ways than 'it's common in history' and 'we don't shy away from hard topics'. For me it is a very setting specific thing. Not all settings need something like this in it. A setting meant to evoke parts of the ancient world? They might need it. A setting like dark sun where the cruelty of a harsh and resource limited plenty are key parts of the setting, one that draws heavily on sword and sandal....I can definitely see how it adds to it. Dark Sun definitely seems like it loses something if you take away the slavery element. That won't be the case for most other D&D settings. Spartacus is a legitimate campaign premise for instance. Slavers are a very credible threat to throw at a party (I always find I react much more strongly if I know we are being attacked by slavers instead of say bandits because my character could end up fighting in the pits or working salt mines). Again, I don't think they are for ever setting, I don't think they are for everyone. And I certainly think there is no reason to be a jerk about it if you are including it or you are running a setting that has it (If I have a player at my table who has issues with it, I'm not going to be cruel to them and say 'find another game', I'll work with them). In general I think the less cruel we are overall to one another in these conversations the better (a lot of what I am reacting to when I say things have become too puritanical is some of the cruelty I feel I am perceiving).

It is very funny to me that you say it's been answered in many ways, but your first one was basically an appeal to history.:p:D

I'm not mocking you with that, but rather that is just such a go-to with this, and yet I feel like it hits exactly what we're talking about: it's just a very cheap and shallow way to get that feeling. There are plenty of important cultural aspects of the ancient world that get scrubbed because of modern sensibilities (I'm fairly sure no one is clamoring for the underage romantic relationships that were common in Classical Greece), but somehow slavery is just enduring as something that is immediately hit upon and must be included. You can do Rome without slavery just as you can do Classical Greece without pederasty, but people just never seem to try the former. There is nothing so unique about Roman slavery that necessitates it more than other cultures, but people know it and thus everyone feels like they need to include it.

And that's the thing: these all come off as bad excuses to continue using them rather than actually addressing the why. It's still just set-dressing, but we're justifying ourselves with history books instead of saying we're big damn heroes who are going to fix it. It doesn't address what slavery is, what it does to people, what happens to people in slavery, and how it is a weapon used to destroy cultures... it just all just makes it into "flavor", which is part of the point people are making about how it is used poorly.
 

Faolyn

(she/her)
Warts and all was my line-do not attribute it to others.
I was literally quoting AnotherGuy. You can go back and check. Blame them if your line got stolen.

As to the player, they don't. Save the last bullet for themselves, is always a good idea. Personally, I don't see how you could play a game in which combat was a frequent factor and players not have a justified fear of being taken alive.
So... you would spring enslavement, rape, and torture on your PCs? I'm very glad I'm not in that game.
 

Scribe

Legend
And that's the thing: these all come off as bad excuses to continue using them rather than actually addressing the why. It's still just set-dressing, but we're justifying ourselves with history books instead of saying we're big damn heroes who are going to fix it. It doesn't address what slavery is, what it does to people, what happens to people in slavery, and how it is a weapon used to destroy cultures... it just all just makes it into "flavor", which is part of the point people are making about how it is used poorly.

This is a great point, but I unfortunately just dont think its worth the key strokes to discuss. Which is unfortunate, but it is what it is these days.

Which is no slight intended towards you at all, just to be clear. Its just the nature of the beast online now.
 

mythago

Hero
It's certainly capable of frightening away high profile creators.

Oh. So TTRPGs can't possibly have these 'controversial' subjects in them, but when it turns out lots of them do, that's purely because they are written by 'low profile' creators which makes them, uh, less susceptible to Twitter pile-ons and criticisms than bigger companies somehow?

Maybe it's less about woke mobs with character-impugning pitchforks, and more about larger, slower-moving companies wanting to cater to a bigger audience, and maybe it's that the people who loves them some grimdark and edgy history are a smaller audience?
 

Faolyn

(she/her)
Yes to a degree, but lets take your example of humans within Forgotten Realms.
Power and subjugation was rife - The FR Netherese behaved exactly like the humans of Earth who had power and influence. Magic just exacerbated and accelerated the process and it was their own catastrophic errors, as well as the intervention of the gods and other creatures that led to things getting "fixed". In Mystara, the same thing occurs. Magic is but a weapon that is used to impose one's will.
The Glantrian Mages (human mostly, but elves too) practised their magical experiments on halfling, dwarf and gnome captives.
They behaved exactly like real-world humans because they were written that way, not because they had to act that way.

To be fair yes. But Greed, Jealousy, the need to Dominate/Rule and the Trappings of Power would be prevalent in most intelligent species as I see it well as the Dislike of the Other. So racism and slavery are not such alien ideas for me to include within a setting - whether in its past history or its current. Yes there are enlightened species, yes there are species that hide away from others, but for the most part wars usually result in Genocide, Slavery, Tribute Payments or Peace.
Why is there so much pushback for 1 of those if our aim here in this dicussion is to strive for authenticity?
Because it's not authentic. You're looking at humans in the real world and deciding that non-human creatures in a fantasy world act in the exact same way.
 

Not who you're responding to, but. I tried to read the books. Got through the first one and the only reason I didn't throw it in the trash was because it was a library book. Raping a 13-year-old girl 'till she liked it is a sickening and insulting trope.
But here's the other thing. You want your games to seem "weighty and authentic," "warts and all," so how does a player know that they aren't going to be subjected to those horrible things?
One PC was captured by the enemy in my ToD campaign. I faded to black during the interrogation scene of the PC by the enemy and left it all up to the player's own imagination as to how that may have played out. Nothing was established during play only that an interrogation scene took place. My table includes friends, we had one new person join us within the last 8 months and although we never had a session 0 with him - our table is a good judge of character if the person will fit in with our style or not.

If I DMed for a complete set of strangers then I definitely would have a session 0 to figure them out. To establish their limitations, their interests and desires. And if I'm capable to deliver the goods.
 
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They behaved exactly like real-world humans because they were written that way, not because they had to act that way.
Because it's not authentic. You're looking at humans in the real world and deciding that non-human creatures in a fantasy world act in the exact same way.
What is your goal here? That no fantasy creatures are/should be slavers?
Because I never said all of them are. So the only option for you is that you believe none of them are. And THAT doesn't sound authentic to me. At all!
 

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