random user
First Post
My thoughts:
- initiate a tavern brawl and bribe a guard to make sure the party gets arrested (or get them arrested some other way). When they get arrested of course their items will be taken away from them...
- befriend the party. Find some silly quest or job you need done, and then when they aren't expecting it, theft the book.
- try to get the player's drunk by challenging them to a drinking contest (or telling the local fish that he will pay for all his drinks to do this). While the player's are drunk they are going to be much less likely to notice a theft...
- swap. Even better than a simple theft, he can pose as a merchant or a researcher. When he is given the opportunity to handle the item, he replaces the real one with a fake one.
- lies within the truth. This one depends on how much access your party has to truth-determining and how nice/gullible they are. Have rumors spread that the book that they have is actually cursed and that reading it for prolonged periods can be dangerous or even deadly. Luckily a [insert whatever good-aligned priests are called in your campaign] will dispose of the item for you and even offer a small reward. Of course after they hear about that rumor, coincidentally someone who looks like a [insert that good-aligned priest] bumps into the party...
As to why the mage doesn't kill the party. Perhaps it causes more problems than it's worth? (Officials might start caring, he would have to get away etc). So he'll try to get it without killing them, if possible (in town at least).
- initiate a tavern brawl and bribe a guard to make sure the party gets arrested (or get them arrested some other way). When they get arrested of course their items will be taken away from them...
- befriend the party. Find some silly quest or job you need done, and then when they aren't expecting it, theft the book.
- try to get the player's drunk by challenging them to a drinking contest (or telling the local fish that he will pay for all his drinks to do this). While the player's are drunk they are going to be much less likely to notice a theft...
- swap. Even better than a simple theft, he can pose as a merchant or a researcher. When he is given the opportunity to handle the item, he replaces the real one with a fake one.
- lies within the truth. This one depends on how much access your party has to truth-determining and how nice/gullible they are. Have rumors spread that the book that they have is actually cursed and that reading it for prolonged periods can be dangerous or even deadly. Luckily a [insert whatever good-aligned priests are called in your campaign] will dispose of the item for you and even offer a small reward. Of course after they hear about that rumor, coincidentally someone who looks like a [insert that good-aligned priest] bumps into the party...
As to why the mage doesn't kill the party. Perhaps it causes more problems than it's worth? (Officials might start caring, he would have to get away etc). So he'll try to get it without killing them, if possible (in town at least).