The good new is that you don't have to wait -- The Burning Wheel is available right now. I picked this up on Friday and, while browsing the support wiki, I found rules for Howard-esque barbarians,
Ah, but would anybody else standing in the room have seen that? Or would they have just seen conan rolling around on the floor grappling with imaginary foes?
My point is DnD illusion spells tend to work like the star trek holodeck. Projecting false sensory images into the environment. Illusions in the Hyborian age seem to be more along the lines of mesmerism and hypnotic suggestion. Dreams ported directly into the mind of the victim.
My point is DnD illusion spells tend to work like the star trek holodeck. Projecting false sensory images into the environment. Illusions in the Hyborian age seem to be more along the lines of mesmerism and hypnotic suggestion. Dreams ported directly into the mind of the victim.Later.
I agree 100%. I like the mesmerism effect from Shadows of Zamboula. I think that's how illusions ought to work. Great point. The ones you list above are good examples where it should be a singular effect on a person or persons, not a 'standing magical effect.'
When I present them in our game, I try to make it a 'mesmerismic' effect although the saving throw is the same
Also, I frequently have magic die with the wizard. If the wizard dies and the tower didn't collapse so-to-speak, then you obviously didn't get the right guy
I don't see silent image or other illusions as anything that wouldn't fit in Hyboria though..and it's impossible to stick with canon in any game version of any given world..but you're probably thinking it should feel like it belongs in a world though. I think it probably could. For a growing list of spells that don't, I don't ban them, I just raise them up a level..if somebody wants to cast a 2nd level magic missile and waste a slot, so be it.