That's mostly because the spell list of the base wizard is so strong that you can't add much more without invalidating the other spellcasters.The problem with most wizard schools is that they don't significantly change how you play a wizard.
That's mostly because the spell list of the base wizard is so strong that you can't add much more without invalidating the other spellcasters.The problem with most wizard schools is that they don't significantly change how you play a wizard.
I'm going to go with the nuclear example here because it's time to take a hard look at this:That's mostly because the spell list of the base wizard is so strong that you can't add much more without invalidating the other spellcasters.
Honestly “magical doctor” is such an obvious concept to leave out -I'm going to go with the nuclear example here because it's time to take a hard look at this:
Abjuration.
It's meant to invoke the "White Mage" archetype, but kind of fails in that regard due to not being able to use the most prominent kind of Abjuration spells, healing magic. (Yes, even Cure Wounds is Abjuration in the playtest and it will most likely stay that way due to other classes features). Now make no mistake, I hate combat healing and greatly appreciate it being toned down for 5e.
But a Wizard with healing magic, the one glaring hole in their repertoire, wouldn't actually invalidate the entire Cleric class because Clerics have a lot more than just their spells to draw upon. Like moderate martial prowess for improved survivability, automatic story hooks for the campaign and links back into the world due to the nature of their belief based magic, and and class features that actually do interesting things. In fact, it might just help the Cleric identity in the long run because those players who want to play a dedicated healer have something else to gravitate too without all the overwhelming flavor of a Cleric.
Wizards with healing magic only do not invalidate clerics becauseI'm going to go with the nuclear example here because it's time to take a hard look at this:
Abjuration.
It's meant to invoke the "White Mage" archetype, but kind of fails in that regard due to not being able to use the most prominent kind of Abjuration spells, healing magic. (Yes, even Cure Wounds is Abjuration in the playtest and it will most likely stay that way due to other classes features). Now make no mistake, I hate combat healing and greatly appreciate it being toned down for 5e.
But a Wizard with healing magic, the one glaring hole in their repertoire, wouldn't actually invalidate the entire Cleric class because Clerics have a lot more than just their spells to draw upon. Like moderate martial prowess for improved survivability, automatic story hooks for the campaign and links back into the world due to the nature of their belief based magic, and and class features that actually do interesting things. In fact, it might just help the Cleric identity in the long run because those players who want to play a dedicated healer have something else to gravitate too without all the overwhelming flavor of a Cleric.
Subclasses for wizards would be much more relevant if the wizard had a small, curated list and each subclass added 2-4 spells per level that expanded that list. Imagine how different Evokers would be if they were the only ones who could cast Fireball or Meteor Swarm, only the Necromancer could use Animate Dead and Finger of Death or only Illusionists could use Invisibility and Phantasmal Killer.That's mostly because the spell list of the base wizard is so strong that you can't add much more without invalidating the other spellcasters.
D&D missed the boat in the playtest.Subclasses for wizards would be much more relevant if the wizard had a small, curated list and each subclass added 2-4 spells per level that expanded that list. Imagine how different Evokers would be if they were the only ones who could cast Fireball or Meteor Swarm, only the Necromancer could use Animate Dead and Finger of Death or only Illusionists could use Invisibility and Phantasmal Killer.
how would this be distinguished from the sorcerer in a way that doesn't just make it the superior metamagic user with more spells prepared, a longer spell list to pick from and more spell slots? i suppose if they have limited number of sorcery points not being able to create their own extra ones from converting them from slots...Thee Metamagician, able to twist his spells with metamagic
Honestly, I wouldn't really care if it came out superior than the sorcerer.how would this be distinguished from the sorcerer in a way that doesn't just make it the superior metamagic user with more spells prepared, a longer spell list to pick from and more spell slots? i suppose if they have limited number of sorcery points not being able to create their own extra ones from converting them from slots...