What WotC licenses remain?

Ranger REG said:
You're probably right, but it was a great game for my former group back in the 90's. It was old-school serial sci-fi, not that Gil Gerard version with Twiki.

At the time, I was really looking for a good hard SF game, and it just didn't ring my bell.

I remember when I saw reruns on the sci-fi channel a few years back of the TV show, and realized how different it was when viewed by someone other than a 13 year old boy enjoying the apparent spandex shortage of 2248. Y'know, the writing really wasn't ... very good.
 

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While it's not a license per se, and not ongoing, there was the UK Forgotten Realms sort of "living campaign" that WotC shut down this year.
 


caudor said:
Whatever happened to Buck Rogers in the XXV Century? Are they still sitting on that one?


The Buck Rogers license came to TSR by way of Lorraine Williams. She sold the property to Disney (as I recall) just about the time TSR was sold to WOTC.
 

Jolly_Blackburn said:
The Buck Rogers license came to TSR by way of Lorraine Williams. She sold the property to Disney (as I recall) just about the time TSR was sold to WOTC.
I hope she has the permission of the Dille Estate to sell the IP (and thus relinquish ownership control) to Disney.
 

mhensley said:
I believe Kenzer still has the license to do HackMaster. I guess you can also count their license to do Kalamar stuff as official D&D material.
I always thought that Hackmaster was an entirely different system, outside of the WOC licensing orbit.
 

Ranger REG said:
If you're looking to then-TSR, you're looking at the wrong company. You want hard sci-fi? Try Traveller.

Thanks, had Traveller (and 2300, and Megatraveller, though not the d20 version). Right now, I'd just try and do something through d20 Modern. In most sci-fi games the big leap is either abadoning physics or creating a loophole to get around that voyages to other star systems would take centuries. I recognize the necessity of this for most games :) , but once you let that go, it seems that so much else slips in under a "what the heck" approach. A game built from the assumption that we are stuck in the solar system just seemed like it had promise.

I didn't find this in XXVc, but that's just me.

Well, not *just* me :) , but I didn't want to be a jerk ...
 

The Hound said:
I always thought that Hackmaster was an entirely different system, outside of the WOC licensing orbit.


Hackmaster relies pretty heavily on 1st ed AD&D. Not exactly, but close enogh to cause trouble without the assurances Kenzerco seems to have.

Hackmaster could be considered as an alternate universe's 3rd edition.
 

Ranger REG said:
I hope she has the permission of the Dille Estate to sell the IP (and thus relinquish ownership control) to Disney.


umm...

<<John Dille's granddaughter, Lorraine Williams,>>

I'm assuming that would be YES. ;) Course thinking back (this was 1997/98) I think it was just the film rights she sold.
 
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