D&D General What would be a good published setting to use for a dead/dying world that has been taken over by Tharizdun?

I couldn't see a connection when I glanced over the wiki about this setting. It is an island divided up between the Knorr barbarians and Charonti necromancers. Can you please tell me a little more about the setting and how it would be suitable?
Two cultures at war with one another, who are deeply suspicious about the entire way of life of the other side would be an incredibly ripe environment for the Cult of Tharizdun to infiltrate and each side could easily be fooled into thinking that it was the other guys who were in bed with the cultists.

Fast forward to after the apocalypse, you have two detailed settings to use, but neither of them enormous -- you're not trying to figure out how to convert whole continents to cover the new status quo, but two island cultures, one of which -- from the outside -- already comes off pretty post-apocalyptic to begin with.

I'm not 100% clear on what your vision for the campaign is, but a small focused pair of settings with an in-built NPC motivation -- "it was those other guys who did this to us!" -- would get you pretty far down the road, in my mind.
 

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Fast forward to after the apocalypse, you have two detailed settings to use, but neither of them enormous -- you're not trying to figure out how to convert whole continents to cover the new status quo, but two island cultures, one of which -- from the outside -- already comes off pretty post-apocalyptic to begin with.
Oh, I see. I'll take another look at it. What are the post-apocalyptic features?
 


God Stalk, by PC Hodgell, is a trilogy (?) that has a destroyer god / Old One that eats planets along the Chain of Creation. Part of the story is that there is a strong culture of people living in a world for a thousand years, fighting a holding action, and retreating to the next world. While fiction and not a game setting, there are some interesting descriptions of the main characters going into destroyed or consumed worlds with evocative descriptions thereof.
 

God Stalk, by PC Hodgell, is a trilogy (?) that has a destroyer god / Old One that eats planets along the Chain of Creation. Part of the story is that there is a strong culture of people living in a world for a thousand years, fighting a holding action, and retreating to the next world. While fiction and not a game setting, there are some interesting descriptions of the main characters going into destroyed or consumed worlds with evocative descriptions thereof.
Thanks, I'll check it out. I did a bit of googling and it looks like there's 10 books in the series spanning from 1982 to 2022.
 


I was looking for something else, and came across this product on DMs Guild, “Doomed Forgotten Realms”


According to the blurb, it’s a post-apocalyptic Sword Coast where the bad guys won in the 5E adventure campaigns, and everything went to pot.

I don’t know if you’re willing to shift the setting from Greyhawk to FR, or if you can just re-skin all the locations, but it might be worth a look-see.

I love the campaign pitch. Come back and report on how it goes.
 

I was looking for something else, and came across this product on DMs Guild, “Doomed Forgotten Realms”
Thanks for drawing my attention to this. It looks pretty cool and I might be able to get some ideas from it.

I’m definitely going for a more end-of-the-world vibe, though. Another book I was looking at was Cthulhu Apocalypse by Pelgrane Press. I know it’s 1930s Earth but it might have some creepy ideas in it.

Speaking of post-apocalyptic Realms, has any smart cookie on dmsguild (or somewhere else) done a Spellplague setting? I’m talking shortly after the Wailing Years (the first decade). I reckon that would make a cool post-apocalyptic setting. I did a search but nothing came up. My Realms game is still in 1371 DR but I do want to run a setting like this when the Spellplague strikes.
 

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