You know, you sound exactly like a marketing department. The very language of your post attempts to frame the debate in ways that invites... vigorous disagreement. So I'll just put it this way: you assume a lot about the nature of games and human preferences that are, in fact, just your subjective judgement speaking.Engilbrand said:Gygax made a game over 30 years ago. It was a good game for the time. It has since evolved and matured into what we have today. It's updating with the world and the changing interests of people. If he were suddenly back in charge of it, I don't think that it would continue to update. He would want to try to take it back to what it was in the beginning.
In another thread, perhaps.Stogoe said:I'm sorry, Mr. Gygax. I don't know anything about you. But there are a lot of people who have made D&D great over the years, not just Mr. Gygax. Let's not forget them, either.
Okay, I agree on that. Game design shouldn't be random (though I am certain that it was, for the most part, in the beginning). Maybe it is really a question on how we define the terms. Maybe I am using the term wrong or to broadly? I didn't have the distinction between natural selection and evolution in mind. Basically, natural selection affects existing games - games (or just game supplements) with mechanics that work tend to survive, and designers creating a new game find out why and how they worked, and try to apply this knowledge to the new game. This still doesn't mean that the game will be better in all regards for every possible player, because you're building something new and might find out that some things don't work together as well as they did alone or mixed with something else.Raven Crowking said:Well, you can feel free to answer, too. Just don't expect me to change my mind on this one without some really compelling evidence. Indeed, I find the idea of game design being driven by random Darwinian forces pessemistic in the extreme.
RC
Mustrum_Ridcully said:Okay, I agree on that.
He's a member of these boards. He gives interesting/useful input, and doesn't make unwarranted personal attacks on other users - you might try to emulate that.Stogoe said:Who really cares? Let that doddering fool stew in his self-righteousness. Ignore him; he's not worth paying attention to.
I don't think you are right with this assumption. If I look at Lejendary Adventures, this shows me that he went into a completely different direction. Not my cup of tea, but no "old school" nostalgia, either.Engilbrand said:Gygax made a game over 30 years ago. It was a good game for the time. It has since evolved and matured into what we have today. It's updating with the world and the changing interests of people. If he were suddenly back in charge of it, I don't think that it would continue to update. He would want to try to take it back to what it was in the beginning.
Yeah, I didn't report it - when I read the post, I got all self-righteous and posted right away. When I read on and saw Umbran's post, I edited my message and saw it was pointless to report anything - I just forgot to edit out my stern threat of reportage. Damn, I'm not even a very good tattletale!Lackhand said:See that orange lettering up above? Umbran's a mod (and an awesome mod at that! Thanks for keeping this place civil, mods!) -- I think he's already butted in to censure the censurable.
So the report was really just keeping the mods busy (-er than they already were).![]()