Leatherhead
Possibly a Idiot.
At the risk of sounding cynical, professionals aren't necessarily out to make a good product, they are out to make a profitable one.
I'll agree with you that mass marketing publishing would probably be out of the picture in this hypothetical world.
I doubt such a project would materialize. Not only do you have to contend with the capriciousness of Entertainment, but you have to deliver a product that 5+ people at a time can agree to play. That exponentially increases the difficulty involved with making an Open Source Entertainment Project that caters to individual consumers.As for the rest, I think you're confusing incumbent advantage with impossibility. (Almost) Everybody plays D&D because it has a MASSIVE inertial advantage. And I certain agree that, if all the publishers tanked tomorrow, it would take some time for a "open source" alternative to gain sufficient steam to make a dent in it.
Leatherhead said:At the risk of sounding cynical, professionals aren't necessarily out to make a good product, they are out to make a profitable one.
How much intended-to-be-free music, books and games do you enjoy now? If you don't enjoy that stuff, why not?
Now imagine an open source gaming system. Someone contributes a feat (just to use nomenclature people here are familiar with) that they feel makes the game better. Some agree, seeing it as providing an ability they felt the game was missing before. Others disagree, seeing the feat as broken, overpowered, underpowered, both(?) or something else. Repeat this hundreds, upon thousands of times, and not just with feats but with classes (if they exist), races, even basic rules of the system.
2. In contrast, if some amateurs are putting out some good stuff--they or someone else will not stay amateurs.
If however the world as a whole switched the economic model we are living under it would IMHO be better (sorry rockstars and tv heroes don't deserve more than GOOD teachers, surgeons, and the people who keep our streets free of garbage)