• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

What would happen in your game?

A rogue, a wizard and a fighter walk out. ;)

in my game, there would be a fight and some how a fire would start and the characters would be running for the door. it is like a un-written rule for my players.
 
Last edited:

log in or register to remove this ad

The three of them sit down and order drinks. The paladin and wizard drink much faster than the rogue and are soon drunk. The rogue then escorts his "friends" upto their rooms, where he relieves them of their purses.

The next morning when the paladin and wizard realize they're broke he makes up some story about how they drank it all away last night.
 

The paladin points out to the nearest patrons the wickedness of consumption and joining in on lude behavior. The rogue steals a few coins left on a table for a tip and buys a drink with it. The wizard sits at the bar, brushes the dust, crumbs and spiderwebs from the decor and places them into one of his component pouches.
 

The rogue would start carousing with the locals, making friends and generally having a good time.

The wizard would get a room, put a "No Disturbance (under pain of transmogrification)" sign on it, then mutter insane gibberish while preparing spells.

What the paladin does depends on which god he believes in...

[sblock]ASMODEUS:
* Declare your authority and gather taxes.
* Get high and write a screed on authoritarianism.

AVANDRA:
* Set up a casino.
* Get high and shave your head.

BAHAMUT:
* Look for a criminal to execute.
* Get high and convince someone to inform on their neighbours.

BANE:
* Preach about the benefits of going to war with another community.
* Get high and perform martial practice routines to the point of exhaustion.

CORELLON:
* Hold a formal ball or pageant, ranking the guests by their beauty.
* Get high and create something beautiful.

ERATHIS:
* Hold a court of law, enforcing sumptuary laws.
* Get high and meditate over a legal document.

GRUUMSH:
* Hold brutal gladiatorial contests where the weak are scorned and the strong are given the glory they deserve.
* Get high and violently destroy something for the sake of destruction.

IOUN:
* Give advice to those who are unsure how to approach a problem in their lives.
* Get high and keep an exact diary of all your deeds, hiding nothing.

KORD:
* Hold a gladiatorial contest.
* Get high and work your body to exhaustion.

LOLTH:
* Preach against elves and eladrin.
* Get high and spend dawn to dusk in a room devoid of light.

MELORA:
* Hold a formal ceremony when livestock is slaughtered, lying motionless for hours in an imitation of death while others eat and drink.
* Get high and tend to a wounded plant or animal.

MORADIN:
* Depict the image of the recently deceased in stone, inscribing everyone's memories of that person into the stone for all time.
* Get high and weigh yourself down under hundreds of pounds of stone.

PELOR:
* Hold a communal prayer where everyone declares their fears and you give them reasons for hope.
* Get high and gorge yourself on food.

THE RAVEN QUEEN:
* Prepare a sumptuous feast before the congregation and beat anyone who tastes of it.
* Get high and meditate upon your fate and why you should not fight it.

SEHANINE:
* Hold a masquerade ball during one of the four phases of the moon.
* Get high and dance naked under the moon.

THARIZDUN:
* Advise those who are overwhelmed by their hardships that suicide is the easiest way to peace.
* Get high and wail the name Tharizdun for six hours in the dark of night.

TIAMAT:
* Give someone financial advice, specifically how to increase their wealth.
* Get high and count a hoard of coins.

TOROG:
* Perform a rite of passage or initiation, using physical torment to force the subject to gain a new level of consciousness.
* Get high and perform six hours of self-flagellation.

VECNA:
* Hear secrets and confessions, swearing blood oaths that neither will speak on it ever again.
* Get high and list all your secrets on a scrap of parchment, then consume it.

ZEHIR:
* Preach the benefits of mind-altering substances and the path of excess.
* Drink poison and fall into a coma for six hours.[/sblock]
 

"Ouch!"

"Oof!"

"Ow! Hey, watch it!"

"Learn to walk, you guys!"

"Us?!? You were the one staring at that barmaid's..."

"Was not! Besides, you were in front, what were looking at?"

"Your mom!"

PvP barfight fight ensues....
 

Into the Woods

Remove ads

Top