Shemeska
Adventurer
I think WotC did this because the "old guard" freakin had their editions already. 3 of them.
I've had one edition, and I'm now being told that it sucks.
I'm 17
It shows.
I think WotC did this because the "old guard" freakin had their editions already. 3 of them.
I'm 17
Seriously. No sea elf, locathah, or merfolk. No sea hag, greenhag, or annis."The monster manual is too small" seriously?
Seriously. No sea elf, locathah, or merfolk. No sea hag, greenhag, or annis.
"Now eventually you might have dinosaurs on your dinosaur tour, right? " - Dr. Ian Malcolm, "Jurassic Park"
Who says?I've had one edition, and I'm now being told that it sucks.
Sorry if I seem a bit pessimistic, but I get annoyed at people ranting about how 4e isn't 3.5. Whatever. I'm sure the point of releasing a new edition is to give people more of the same.It shows.
I'm not terribly familiar with all those monsters you mentioned, nor do I work at WotC, but from the looks of if I'm willing to bet that they avoided underwater encounters early on so that newer players wouldn't be scared off by all the rules for doing so (learning to keep track of things in a game you've just started learning is kind of hard y'know)Seriously. No sea elf, locathah, or merfolk. No sea hag, greenhag, or annis.
"Now eventually you might have dinosaurs on your dinosaur tour, right? " - Dr. Ian Malcolm, "Jurassic Park"
Seriously. No sea elf, locathah, or merfolk. No sea hag, greenhag, or annis.
"Now eventually you might have dinosaurs on your dinosaur tour, right? " - Dr. Ian Malcolm, "Jurassic Park"
Who says?
Sorry if I seem a bit pessimistic, but I get annoyed at people ranting about how 4e isn't 3.5. Whatever. I'm sure the point of releasing a new edition is to give people more of the same.
Why does the "old guard" complain that a different edition is different? If you don't want variety, then don't seek it. Plain and simple.
Well, I can't speak for all of the Old Guard, but for me the problem isn't that it's different. It's that it's inferior. YMMV.
As for releasing a new edition, I've got two schools of thought on it:
1) Release a new edition when the previous edition has grown and evolved that necessary clean-up, tweaks, and re-org is necessary to make the game easy to enter for new players. By way of example, although GURPS isn't everyone's cup of tea, GURPS 4e did this for GURPS 3e.
2) Release a new edition when the previous edition is out-of-print, owned by a prior entitity, etc. where it's difficult for new players to obtain the books or interest has decreased to Chicken-Little levels.
I'm not a fan of the "Nuke the site from orbit approach b/c we need a revitalized revenue stream and core rulebooks sell best." This, IMO, is what WotC did with 4e. From a business standpoint, it's certainly valid, but if you're going to do that (esp. while simultaneously trashing the prior edition, telling people they're playing wrong, and choosing to leave those "old guard" players behind), then that new edition better be the gold-medal standard of that RPG's editions. A significant number of people don't feel that hurdle was cleared.