steeldragons
Steeliest of the dragons
We have had/are having multitude of (some very good) discussions of both crunchy and fluffy topics. How should racial modifiers work? What races should be in game, at all? How classes should increase in power...and if this or that is balanced or not? Spells & magic, settings, whether or not to use tiers/separate "games", and a slew of other things.
My inquiry, for this thread, is forgettign all of the +'s and -'s, how themes v. race v. class will sort out or balance...or what any of those will entail...
Whether you want to think in terms of "Begginer/Expert/Master sets" or "Adventurer/Champion/Hero tiers" or simply "Low/Mid/High levels" of play doesn't really matter...but assuming there is going to be some kind of breakdown defining various levels of character development, the question is...
"How do you see or want to see your PC play and grow through the next edition?"
I'm thinking something along these lines:
At 1st level, my PC is...
-starting out in his adventuring career. Obviously.
-Getting XP, seeking out treasure and getting their proverbial "feet on the ground."
-Encountering monsters and traps and generally "how to" stuff with interacting with enemies/NPCs, environments (dungeons, villages and towns, bandits on the roadside, cultists in the abandoned moathouse, etc.).
-I have my starting skills and ability scores, my weapons/magics of choice, and I'm figuring out how to use them and get better with their use.
-Go after "the dragon"?! Are you nuts!!?!!
By 5th level, my PC is...
-Pretty dern good at adventuring. They have gleaned themselves something of a local reputation (for good or ill). Day-to-day money worries don't really exist.
-Their class skills and abilities are growing in diversity (likely improved/grown from what they started with at 1st level and some new ones they've picked up along the way).
-They likely have a decent primary magic or masterwork weapon/item or two, maybe a secondary "good" magic item (a shield, some armor, a cloak or ring or something) and a few minor trinkets that are helpful in limited situations.
-Their spell use is gaining in noticeable power for the region they started in.
-Their aptitudes in and out of combat are firmly established.
-They are likely, and ready, to take on bigger/broader challenges, explore further afield, possibly even are in the notice/at the beck-and-call of both local and neighboring lords/nobility.
-Going after "that dragon"they've been hearing about, with their group of friends, is a perceivable objective.
By 10th level, my PC is...
-A noted hero (or villain) of the realm (possibly multiple realms).
-Their reputation has attracted the attention of would-be followers, either for protection, training or just plain service.
-The powers-that-be (both mortal and immortal) consider them worthy champions of their causes (or enemies of the state!).
-Their futures are secure...possibly with the acquisition of their own land and/or stronghold.
-There is little they haven't come across, little they feel they can not handle...in the normal physical world. Their magical powers are not taken lightly by anyone! Their prowess in skills in and out of combat are near legendary.
-They have a diverse portfolio of abilities and skills of all types. Most likely an impressive array of magical weapons, items and added powers (be they "grown/developed" from their original weapons or found anew) that are sung about by minstrels in courts across the world.
-Likely have a dragon or two mounted on their wall or notched into their belt or spear haft. Maybe even one they slew alone!
By 15th level, my PC is...
-A lord among men (or their race of choice). Their realm is viewed as a beacon of hope and justice (or a pit of vile villainy and wickedness).
-They have likely traversed through many regions, realms and planes of existence that few know about and none fear to tread.
-They have skills, weapons, magic (some of which they may have created themselves in their "downtime" months/years of "running/managing their realm/guild/tower/temple/Hall of Justice or Secret Stronghold") and even armies at their command to handle everything from the lowest marauder to an invading kingdom or horde of demons.
-With the aid of a few of their 15th level friends, taking out an entire flight of dragons, demon lord or minor deity is far from out of the question.
By 20th level, my PC is...
-Entering "Epic" level play...which I can not really speak to...other than the general analogy that you're playing parcheesi with the gods and getting invited to dinner parties by friends you've acquired in different realities (I'm going back to that '20th century Earth' place or 'that spaceship in the Romulus cluster' we were in last week...care to join me?). But it should/would be "Epic"!
So...regardless of (or kinda "glossing over") the rules that may or may not be in the new game...what/how do you want to see your PC throughout play?
--SD
My inquiry, for this thread, is forgettign all of the +'s and -'s, how themes v. race v. class will sort out or balance...or what any of those will entail...
Whether you want to think in terms of "Begginer/Expert/Master sets" or "Adventurer/Champion/Hero tiers" or simply "Low/Mid/High levels" of play doesn't really matter...but assuming there is going to be some kind of breakdown defining various levels of character development, the question is...
"How do you see or want to see your PC play and grow through the next edition?"
I'm thinking something along these lines:
At 1st level, my PC is...
-starting out in his adventuring career. Obviously.
-Getting XP, seeking out treasure and getting their proverbial "feet on the ground."
-Encountering monsters and traps and generally "how to" stuff with interacting with enemies/NPCs, environments (dungeons, villages and towns, bandits on the roadside, cultists in the abandoned moathouse, etc.).
-I have my starting skills and ability scores, my weapons/magics of choice, and I'm figuring out how to use them and get better with their use.
-Go after "the dragon"?! Are you nuts!!?!!
By 5th level, my PC is...
-Pretty dern good at adventuring. They have gleaned themselves something of a local reputation (for good or ill). Day-to-day money worries don't really exist.
-Their class skills and abilities are growing in diversity (likely improved/grown from what they started with at 1st level and some new ones they've picked up along the way).
-They likely have a decent primary magic or masterwork weapon/item or two, maybe a secondary "good" magic item (a shield, some armor, a cloak or ring or something) and a few minor trinkets that are helpful in limited situations.
-Their spell use is gaining in noticeable power for the region they started in.
-Their aptitudes in and out of combat are firmly established.
-They are likely, and ready, to take on bigger/broader challenges, explore further afield, possibly even are in the notice/at the beck-and-call of both local and neighboring lords/nobility.
-Going after "that dragon"they've been hearing about, with their group of friends, is a perceivable objective.
By 10th level, my PC is...
-A noted hero (or villain) of the realm (possibly multiple realms).
-Their reputation has attracted the attention of would-be followers, either for protection, training or just plain service.
-The powers-that-be (both mortal and immortal) consider them worthy champions of their causes (or enemies of the state!).
-Their futures are secure...possibly with the acquisition of their own land and/or stronghold.
-There is little they haven't come across, little they feel they can not handle...in the normal physical world. Their magical powers are not taken lightly by anyone! Their prowess in skills in and out of combat are near legendary.
-They have a diverse portfolio of abilities and skills of all types. Most likely an impressive array of magical weapons, items and added powers (be they "grown/developed" from their original weapons or found anew) that are sung about by minstrels in courts across the world.
-Likely have a dragon or two mounted on their wall or notched into their belt or spear haft. Maybe even one they slew alone!
By 15th level, my PC is...
-A lord among men (or their race of choice). Their realm is viewed as a beacon of hope and justice (or a pit of vile villainy and wickedness).
-They have likely traversed through many regions, realms and planes of existence that few know about and none fear to tread.
-They have skills, weapons, magic (some of which they may have created themselves in their "downtime" months/years of "running/managing their realm/guild/tower/temple/Hall of Justice or Secret Stronghold") and even armies at their command to handle everything from the lowest marauder to an invading kingdom or horde of demons.
-With the aid of a few of their 15th level friends, taking out an entire flight of dragons, demon lord or minor deity is far from out of the question.
By 20th level, my PC is...
-Entering "Epic" level play...which I can not really speak to...other than the general analogy that you're playing parcheesi with the gods and getting invited to dinner parties by friends you've acquired in different realities (I'm going back to that '20th century Earth' place or 'that spaceship in the Romulus cluster' we were in last week...care to join me?). But it should/would be "Epic"!
So...regardless of (or kinda "glossing over") the rules that may or may not be in the new game...what/how do you want to see your PC throughout play?
--SD