Xethreau
Josh Gentry - Author, Wanderer
That would be the deal breaker for me as well.Droogie said:...if Wotc fails to deliver on their goal of "faster, better, more refined", and instead replace all the old complexities with new ones.
That would be the deal breaker for me as well.Droogie said:...if Wotc fails to deliver on their goal of "faster, better, more refined", and instead replace all the old complexities with new ones.
Calico_Jack73 said:That the majority of the role-playing community decided NOT to embrace it thus making it hard to find a group playing it... that'd pretty much eliminate my plans to purchase it.
I've never been real picky about what system I play since it is my belief that the same stories can be told with almost any system. What IS important to me is finding a group that I can play with regardless of the system they use.![]()
frankthedm said:I’ll skip 4E if
- CoDzilla does not get Neutered.
- An enemy Caster can negate my Combatant by spending 1500gp for a Force Cage spell with no way for me to avoid it.
- Non winged flight and teleport is still the normal way high level characters move about.
- The extreme damage only available to heavily optimized characters does not get reined in.
-Too many skills are still made worthless thanks to magic.
Greg K said:Things to make me decide against it? I'm still waiting for things to be revealed that to make me possibly want to buy it.
AllisterH said:QFT.
For me, the simple fact is that Magic since it has been made available to PCs has dominated all versions of D&D at mid to high levels. I want magic reined in considerably.
Nah. D&D is a big enough name that 4e would be hard pressed to do poorly, at least at the outset. But if it's divisive enough, it could end up shrinking the already small pen-and-paper rpg market in the long run.JLXC said:I think that this 4e will do poorly, and they'll drive off a lot of old customers, while not making nearly enough new ones.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.