Mustrum_Ridcully
Legend
Thanks for the replies. Is it just me, or is the 3.5 warlock kind of underpowered? My campaign tends to center on one larger encounter per session, and a 6th level warlock doing 3d6 as a ranged touch attack each round seems to pale in comparison to a 6th level sorcerer doing 6d6 with 4 fireballs that require no "to hit" roll, and then followed up by 6 scorching rays (12 rays in total) that each do 4d6, then 7 magic missile castings... I doubt my one larger encounter will go more than 17 rounds, either.
I think he is - especially if you allow frequent enough rests. he shines if you give him a lot of time - at some point, the Sorcerer will be out of spells.
The biggest weakness with a Warlock I have experienced was that he just never can "spike" his damage - there are no limited resources to spend in emergency cases. His consistent damage is good, and any "normal" encounters he will do fine (and he can go a lot more then wizards or sorcerers). But if you put an EL = PL +3 or more difficult encounter at him, his weakness shines through, because suddenly 4d6 damage eldritch blast just don't cut it against it anymore. (Assuming the enemy can bring his force to bear - if the enemy is land based and the Warlock can fly, and the terrain is large enough, he could just try chipping away his enemy, assuming no fast healing or regeneration involved.)