What would this society look like?

Loonook

First Post
Dwarves are not inevitables... they exist to fulfill the goals of the Inevitables.

Think Hitchhiker's Guide and the concept of Earth as a gigantic calculator. Dwarves move based on the Pull, believing that this cosmic force... draws them to fulfill their Paths in life.

Also, screw dwarven mountain cities... how about Dwarven living cities? Dwarven holdings travel through a series of shifts... living stone structures, which shift due to the same Pull. Dwarves on the move are something to inspire awe and fear in other races; yeah, the humans come in fanfare and the dull drone of bees, but the dwarves bear the mountains in the midst.

---

Shadefolk lost their shadows because they have internalized their essence. When a Shadefolk dies in battle, his shadow rises to avenge his death.

Very short, but to the point.

Slainte,

-Loonook.
 

log in or register to remove this ad

Dannyalcatraz

Schmoderator
Staff member
Supporter
Dwarves are not inevitables... they exist to fulfill the goals of the Inevitables.

Think Hitchhiker's Guide and the concept of Earth as a gigantic calculator. Dwarves move based on the Pull, believing that this cosmic force... draws them to fulfill their Paths in life.

Also, screw dwarven mountain cities... how about Dwarven living cities? Dwarven holdings travel through a series of shifts... living stone structures, which shift due to the same Pull. Dwarves on the move are something to inspire awe and fear in other races; yeah, the humans come in fanfare and the dull drone of bees, but the dwarves bear the mountains in the midst.

Mmmmm...

I don't care for part one of this- it doesn't seem to fit with what Inevitables are, IMHO.

However, I like the living cities idea- it makes me think of army/soldier ants, who make their nests out of the living bodies of the drones.

The Worker caste dwarves make the cities out of their living flesh. They also care for the young and feed the entire collective. When they venture forth, they always do so in large numbers, and with escorts from the Soldier caste.

The dwarves who adventure are almost all from the Soldier or Scout caste, the only ones who are truly dangerous, the only ones who venture far from their home alone (as opposed to en masse).

The dwarves in the Priest caste conduct the rituals that enable the workers to support and form the city, and are responsible for running the society in general.

Hook that living city idea up with the elemental earth or proto-Inevitable dwarves, and you have something really screwy, but in a good way.

Shadefolk lost their shadows because they have internalized their essence. When a Shadefolk dies in battle, his shadow rises to avenge his death.
Very efficient.
 

Dannyalcatraz

Schmoderator
Staff member
Supporter
BTW, Rogueboy, there is a link in my sig "My favorite thread."

It leads to a thread in which a great hoard of campaign ideas have been posted.

Not only do I think you might find some inspiration there, you might even wish to post a link to your thread in it.
 

Dannyalcatraz

Schmoderator
Staff member
Supporter
I know its a bit of a rehash, but it occurred to me that raptor (dinosaur)-taming thing is still viable...with the right raptors.

I had mentioned that using small raptors would be effective, but we didn't really discuss it because we got off on the really cool Moa thing.

However, the smaller raptors, those dog sized or smaller, could be used in much the same way as falconers use raptors (birds) today. IOW, a small stable of well trained small dinos could be used by certain individuals to bring down smallish prey. Sure, you're not bringing home huge beasts that will feed the tribe for 2 weeks, but each raptor-master may just be supplying enough small game to feed a small cadre of people...especially if their diet isn't protein heavy like a modern person's, but is instead supplemented by the gathered or cultivated berries, grains and tubers of most nomadic societies.
 

rogueboy

First Post
"I am Crafter of 9, leader of Borgheim Dwarf City- prepare to be astounded."

You might want to take a look at some of the magi-tech supplements out there, like Monte Cook's Chaositech ( Chaositech ), Bruce Kordell's When the Sky Falls ( When the Sky Falls ), Perpetrated Press' Arsenal ( Amazon.com: Arsenal (d20 System Weapons Guide and Sourcebook): Erik Kjerland: Books ) or what have you to give the proto-Inevitable Dwarves a bit more flair.

Here's a thought- do you have access to Monte Cook's Arcana Unearthed/Arcana Evolved game(s)?

Those giants are kind of special- a little bit like the Irda, a little bit like (classical) titans, and so forth. Definitely worth a look.

For that matter, the Dragonlance Irda don't suck either.

Dwarves: I’m leaning towards some version of dwarves being or having been technologically advanced (this may have come from the giantitp site, I can’t remember offhand), having only come up to the surface recently (my first thought for that would be that the dwarves showed up about the time the Dragons disappeared from the campaign world [~1300 years before the start of the campaign], since it leads to several interesting questions: why did the dwarves show up? What, if any, connection is there between the dwarves and dragons?). Provides a source/reason for any odd technological items that are lying around, and gives them a reason to have weird advanced technologies (gunpowder cannons, non-magical everburning torches, etc). I’ve discussed this with a friend (showing him both threads and talking with him), and one idea he had was to make female dwarves the ‘default’, and males are either nonexistent or so rare that they are never exposed to the world outside the dwarven cities. I also had a thought that perhaps making dwarven genders indistinguishable or nonexistent could be an interesting twist.

Giants: I do have access to Monte Cook’s AU/AE giants. Something about them (and I really can’t pin down what it is right now, unfortunately) rubs me the wrong way. I think part of it is that I’m reading them as being caretakers of the world, whereas I would prefer to see that aspect left to something else (like Dragons, perhaps? As a side note, I have written an Exodus of Dragons from the world into the backstory, and am considering how to have the party find out why they left and possibly convince them to return. I actually really like this, but I’m not sure I could necessarily explain why without going far more into the campaign arc I have, which I’m still trying to hash out in my head right now). Removing that, however, we’re left with a large race of people who are strong and compassionate, but have the ability to fly into a rage when provoked… which I like. Perhaps I shall have to go back and reconsider what they have to offer. I realize that I’m probably leaving out a fair amount, but I browsed through them fairly quickly a week or 2 ago, so it wouldn’t surprise me if I’ve missed something significant. If I have, let me know.

loonook said:
Shadefolk lost their shadows because they have internalized their essence. When a Shadefolk dies in battle, his shadow rises to avenge his death.

I like this, or perhaps a variant on it. An idea (inspired by the Wizard of Earthsea book) is that perhaps each Shadefolk was split from its shadow by some event, and is eventually destined to face down their shadow. Either the shadow is ‘defeated’ and the Shadefolk gains some new racial ability, or the shadow wins and the Shadefolk is destroyed utterly. An alternative would be that the shadow winning/losing determines whether the Shadefolk is destined to be evil/good, respectively. This concept, especially if the shadow is able to possess people to get close to the Shadefolk, could explain why the Shadefolk tend to live in the desert or arctic regions – the lack of other people means that innocents aren’t caught up in the confrontations, and it’s harder for the shadow to sneak up on the Shadefolk by possessing someone, since most people are either known or met with some level of suspicion.

BTW, Rogueboy, there is a link in my sig "My favorite thread."

It leads to a thread in which a great hoard of campaign ideas have been posted.

Not only do I think you might find some inspiration there, you might even wish to post a link to your thread in it.

I’m reading through the thread in your sig (it’s slow going, since I’m home for a week and hanging out with family/friends), and I’m seeing almost exclusively adventure ideas and campaign ideas (I’m on page 5 currently)… I may be missing something obvious here, but as far as I can tell, all we’ve got are races. Are you suggesting posting those ideas (including a link back here), or is there something else you’re suggesting that I’m just missing completely?
 

Dannyalcatraz

Schmoderator
Staff member
Supporter
It is primarily campaign/adventure ideas, but I think you're selling this thread short by saying its "just races."

Some of the posts in that thread are just nifty bits of RW fact or twists of things that have appeared in games and the like. Some have been good enough to inspire other thread visitors to yoink and put their own spin on them.

This thread contains at least one well developed society and some nifty twists of its own- definitely yoinkable stuff. For instance, were I not trying to write up a M&M campaign, I'd be giving a lot more thought to the shape of the Moa Riders and how they'd fit in one of my fantasy worlds.

(And heck, I may still use them for a "Lost World" section of the world...or one of the other planets...)
 

rogueboy

First Post
Fair enough. I'll write up a brief summary of the race stuff some time either today or tomorrow and post it to that thread, along with a link back here. Thanks.
 

Dannyalcatraz

Schmoderator
Staff member
Supporter
I wouldn't go that far just to contribute to that thread. Simply posting a link to this thread with a quick 1-2 line blurb about its contents would probably be sufficient.

I've actually done that myself, in all honesty! The only times my posts in there are fully expressed are when I'm posting something totally new- anything I can link to gets the link treatment.

If anyone is curious, they'll follow the link here.
 


rogueboy

First Post
Just wondering, man...how is it going? Did you manage to fill in all of your blanks to your satisfaction?

I have, unfortunately, not had a lot of time to look at this recently, since I have been working full-time and taking a summer class to boot. This also explains the late reply, since I haven't really had time to watch the forums as much as I would like recently.

I am starting to get back into looking through things, and while I don't think I got everything figured out, I'll have to look through it again to figure out where I am in the process. Once I've done that (hopefully later this afternoon), I'll post where I've gotten to and what I'm still unhappy with.
 

Remove ads

Top