Primitive Screwhead
First Post
Well personally speaking, I would annex the Sudatenland....
[edit]
I have formatted this whole deal as a word document, altho it still needs a bit of work. I have finished off the major nations in Khorvaire, along with some sidetreks into odd cultural choices such as the Feral..
Let me know what y'all think!
Oh, I formatted for actually posting, to all the code tags look a bit silly
[/edit]
But seriously, now that I have you reading the thread
I have been bantering an idea around for quite some time, but really have not had the time to invest in it properly. I thought I would resurrect the idea here and gather suggestions, input, improvement, and criticism from the wonderful folks at EnWorld.
Problem statement: RAW races have hard-coded cultural ties and do not handle half-breed and cross-culteral raised characters very well.
Suggestion: full rewrite of how races and cultures are handled mechanically
Preferences:
- The race slice I will focus on a short list of mostly core races; Dwarf, Elf, Halfing, Orc, Ogre.
- The Culture slice I will focus on is that of Eberron, simply because thats the setting I currently run.
Concept: split racial and cultural mechanics into feats. All characters start with 3 feats, one General, one Racial, and one Cultural.
A human character is one who has choses to use the Racial feat as the Human bonus feat.
Neat ideas to add in:
- Blooded aspect... Bane weapons only work against creatures with the Racial feat or monster types. Humans are immune to Bane enhancements. Enhancements can be made to target or require a certain Blood line.
- Blooded Feats instead of favored class, Perhaps Elves have an inate arcane ability that grants them a +1 effective caster level.
Before diving into the weeds on this, what sort of constructive criticism can I get on the overall project?
If you want to dive into the weeds right off the bat, don't hold back! Eventually a Feat writeup is needed for each race, culture, half-race, and any nice Blooded traits.
Thanks in advance for a good debate on this. I hope the resulting discussion will be useful
[edit]
I have formatted this whole deal as a word document, altho it still needs a bit of work. I have finished off the major nations in Khorvaire, along with some sidetreks into odd cultural choices such as the Feral..
Let me know what y'all think!
Oh, I formatted for actually posting, to all the code tags look a bit silly

[/edit]
But seriously, now that I have you reading the thread

I have been bantering an idea around for quite some time, but really have not had the time to invest in it properly. I thought I would resurrect the idea here and gather suggestions, input, improvement, and criticism from the wonderful folks at EnWorld.
Problem statement: RAW races have hard-coded cultural ties and do not handle half-breed and cross-culteral raised characters very well.
Suggestion: full rewrite of how races and cultures are handled mechanically
Preferences:
- The race slice I will focus on a short list of mostly core races; Dwarf, Elf, Halfing, Orc, Ogre.
- The Culture slice I will focus on is that of Eberron, simply because thats the setting I currently run.
Concept: split racial and cultural mechanics into feats. All characters start with 3 feats, one General, one Racial, and one Cultural.
A human character is one who has choses to use the Racial feat as the Human bonus feat.
Neat ideas to add in:
- Blooded aspect... Bane weapons only work against creatures with the Racial feat or monster types. Humans are immune to Bane enhancements. Enhancements can be made to target or require a certain Blood line.
- Blooded Feats instead of favored class, Perhaps Elves have an inate arcane ability that grants them a +1 effective caster level.
Before diving into the weeds on this, what sort of constructive criticism can I get on the overall project?
If you want to dive into the weeds right off the bat, don't hold back! Eventually a Feat writeup is needed for each race, culture, half-race, and any nice Blooded traits.
Thanks in advance for a good debate on this. I hope the resulting discussion will be useful

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