Throughout the history of Khorvaire the Gnomes of Zilargo have maintained neutrality to some degree or another. It is not known if the Gnomes were the original occupants of the continent or not, but it is known that few can keep up with the level of political intrigue of a Gnome. Ancient bloodlines exist within the race, allowing some members to excel at Arcane activity, and others seeming to have difficulty affecting {and being affected by} Arcane powers.
Gnomish merchants have plied the seas of Eberron since the age of the Dragons…at least that’s what the Gnomes will tell you
Racial Aspect:
· +2 Charisma, -2 Strength
· Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
· Base land speed is 20
· Lowlight vision:
· Gains a +2 racial bonus to saves against illusion
· Gains a +2 racial bonus to a Listen
· Blooded Feat: Arcane Affinity: grants the character the +1 Caster level as a Bard. Spells for this ability are selected randomly from the Bard spell list
· Blooded Feat: Arcane Resistance: Grants the character +10 to resist Arcane spell effects. The characters caster level is treated as if 5 levels lower for the purposes of calculating his spells DCs.
Cultural Aspects:
Zilargo:
The Gnomes of Zilargo are embroiled in political plots from the moment of birth. It is not uncommon to have representatives of opposing secret societies gathered at the family dinner table.
- Favored Skills: Sense Motive, Gather Information
- Favored Weapons: Gnomish Hooked Hammer, Kukri
- Favored Class: Bard
- Cultural Enemy: Goblinoids
- Favored Element: Illusion
SeaFarer:
Drawn to the sea, many a young man and woman leaves land behind for the danger and hazards of seafaring trade. Pirates and merchants alike fear the waters, but rely on them for a living.
- Favored Skills: Climb, Balance
- Favored Weapon: Scimitar, Net
- Favored Class: Rogue
- +2 bonus to Profession (Sailor) and Craft (Scrimshaw)
- +2 bonus to Diplomacy when haggling for a bargain
- Sea Legs: +1 Dodge bonus to AC while on a moving vessel