What would YOU do with a +65 Bluff?

Eldragon said:
Go up to the richest noble/merchant in the campaign world and say: "Greetings, I am a deposed Nigerian King. I have billions of gold pieces trapped in a vault in my homeland, but I need money to get the vault open, give me just 5,000 gold and...."

What a coincidence! I am the ex-queen of Sierra Leone!:D

I think that selling penis enlargement pills would be a better long-term business, though.
 

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If bluff is gonna make any sense at all, it's a skill you use to convince people that you're sincere in your beliefs. If you succeed on a bluff check to convince someone the sky is plaid, all that's really going to happen is you'll convince them you believe the sky is plaid.

To play it otherwise, despite what the skill's description says, is to remove the game entirely from the realm of recognizeable human motivations.

Use your mega-high bluff skill to convince folks that you're sincere in your beliefs: you're really terrified of them, or you're really confident that you've got a plan that will kill the great wyrm red dragon, or you're really willing to strike a bargain with the illithid hive, or whatever.

Once you start trying to bluff people into believing that up is down, however, you'll just convince them that you're insane.

Daniel
 

Pielorinho said:
If bluff is gonna make any sense at all, it's a skill you use to convince people that you're sincere in your beliefs. If you succeed on a bluff check to convince someone the sky is plaid, all that's really going to happen is you'll convince them you believe the sky is plaid.

To play it otherwise, despite what the skill's description says, is to remove the game entirely from the realm of recognizeable human motivations.

Use your mega-high bluff skill to convince folks that you're sincere in your beliefs: you're really terrified of them, or you're really confident that you've got a plan that will kill the great wyrm red dragon, or you're really willing to strike a bargain with the illithid hive, or whatever.

Once you start trying to bluff people into believing that up is down, however, you'll just convince them that you're insane.

Daniel
Very insightful! I'll pass that along. :)
 

I suppose I'd play by walking in various official buildings, politely ask to see some data that concerns myself, or some other people, and modify it to suit my wish. Then I would go meet some political leaders, and explain them why I am the theorician of the new socio-politico-economic theory adapted to today's world.

And then I would begin to toy seriously.



But in all honesty, if I had such a high Bluff score, I would start by trying to convince the cosmic DM I have an equivalently high score in Sense Motive. :D

And Tumble, just in case.


However, for a D&D character with such a high Bluffing capacity, I think everytime I meet a villain, I would convince him (or her) that I'm harmless and not worthy of his/her time, especially if his/her plans regarding me involved custody, torture, execution, or even merely tauntings. I would also add that modern villains do as all modern, sane, educated person and sacrifice ducks, goats or ox rather than those cute young virgin, who would be much better in my own care.

It would be fun to arrive to that result without having to resort to the usual violence and dismemberment.
 

Pielorinho said:
If bluff is gonna make any sense at all, it's a skill you use to convince people that you're sincere in your beliefs. If you succeed on a bluff check to convince someone the sky is plaid, all that's really going to happen is you'll convince them you believe the sky is plaid.

To play it otherwise, despite what the skill's description says, is to remove the game entirely from the realm of recognizeable human motivations.

Use your mega-high bluff skill to convince folks that you're sincere in your beliefs: you're really terrified of them, or you're really confident that you've got a plan that will kill the great wyrm red dragon, or you're really willing to strike a bargain with the illithid hive, or whatever.

Once you start trying to bluff people into believing that up is down, however, you'll just convince them that you're insane.

Daniel

Actually, the description of the Bluff skill says "You can make the outrageous or untrue seem plausable." It also says that a Bluff that would grant the target a +20 to Sense Motive is "You might find this hard to believe, but I'm actually a lammasu who's been polymorphed into halfling form by an evil sorceror. You know we lammasus are trustworthy, so you can believe me." Further, "A successful Bluff check indicates that the target. . .believes something that you want it to believe." Additionally, his Bluff bonus is high enough that he can actually plant a <i>suggestion</i>. From the <i>Suggestion</i> description, "Asking a creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful activity automatically negates the effect of the spell. However, a <i>suggestion</i> that a pool of acid is actually pure water and that a quick dip would be refreshing is another matter."

It would not be out of line in any way, of course, to give hefty bonuses (boni?) to the subject's Sense Motive check and Wil save to something as absurd as "The sky is plaid! Go warn the king!" If the subject fails the sense motive, but not the Wil save, he or she will look up to check and notice that the sky is blue (The Bluff skill description also says, ". . .you could use a bluff to put a shopkeeper off guard by saying that his shoes are untied. At best, such a bluff would make the shopkeeper glance down at his shoes. It would not cause him to ignore you and fiddle with his shoes.) However, since the PC can use bluff to make <i>suggestions</i>, if the target fails his Sense Motive check and Wil save, the hapless NPC will genuinely believe that the sky is, in fact, plaid. The fact that it appears blue to him/her is an indication that something is wrong with his eyes, or perhaps that it's being concealed by an illusion ("All the more proof that it is actually plaid!").
 

Piratecat said:
Convincing Alustriel to be your girlfriend. :p

I thought the problem with the Seven Sisters would rather be, convincing one of them to stay your girlfriend for long. With such a high score, you may even try to convince one of them to not cheat on you...
 


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