What would YOU do with a +65 Bluff?

Gellion said:


Such simple minds we have here.

1) It was a variation of a quote from Office Space

2) That seems a little rude in any case, no? I mean, even if you think that about someone it usually isn't the best of ideas to tell them that. Tact and whatnot. Granted you may do things differently wherever you're from, and that's cool. But people still tend to frown on such behavior here at ENworld so perhaps for future reference you'll wanna just file that bit of info away.

3) I love the Hello Cthulhu.

4) Hey ma, I'm on top of the world! Well, thread...
 
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Originally posted by orbitalfreak And, of course, the ever-popular:

"These aren't the 'droids you're looking for." :waves hand:

LOL! "You wan't to go home and rethink your life" :waves hand:

"I-I wand to go home... and rethink my life" :goes home:
 
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"I am your god. I have assumed this form to test your faith. Believe not in your eyes, but in me."

"Kill yourself. I will return you to life for this show of your faith."
 

Gellion said:
Originally posted by just__al
Two chicks at once. I bet with a +65 to bluff, you could hook that up.
Such simple minds we have here.

Yeah. At Bluff +65, two women at the same time would be nothing. Deviant Boy would have nothing on me. :D

On a more serious note, does this guy have the Leadership feat? I figure that the guy would have to have a Leadership score of at least 18, which means 40 followers, and it goes up as he gains levels. You probably could go around pretending to be some sort of religious cult. You could make a new prestige class, L. Ron Hubbard.

Furthermore, from the Epic Level Handbook:

Instill suggestion in target: DC Sense Motive +50
Display false alignment: DC 70
Disguise surface thoughts: DC 100

The last one won't fly, but the first two are almost trivial rolls for this character.
 

Barak said:
I'd become a lawyer.

I actually like this idea. The character could have a second profession (the first being adventurer) to fall back on. Toss in Knowledge (Law) or whatever, and there you go - if your campaign world allows for lawyers. He could take very high-profile cases between adventures to get some spending cash. He also could move into any social stratum he felt like.
 

ColonelHardisson said:


I actually like this idea. The character could have a second profession (the first being adventurer) to fall back on. Toss in Knowledge (Law) or whatever, and there you go - if your campaign world allows for lawyers. He could take very high-profile cases between adventures to get some spending cash. He also could move into any social stratum he felt like.

Well he might have problems in certain campaigns thou... D&D works best with non-evil characters. As everyone knows... Lawyers are Lawful Evil....
 


Rashak Mani said:


Well he might have problems in certain campaigns thou... D&D works best with non-evil characters. As everyone knows... Lawyers are Lawful Evil....

He can display whatever alignment he wants. With a Bluff check of +65 it should be easy to convince even the cosmic forces controlling that adventuring party of your intergrity ... ;)
 


Moe Ronalds said:


1) It was a variation of a quote from Office Space

2) That seems a little rude in any case, no? I mean, even if you think that about someone it usually isn't the best of ideas to tell them that. Tact and whatnot. Granted you may do things differently wherever you're from, and that's cool. But people still tend to frown on such behavior here at ENworld so perhaps for future reference you'll wanna just file that bit of info away.

3) I love the Hello Cthulhu.

4) Hey ma, I'm on top of the world! Well, thread...

Thanks man but I wasn't offended. I was actually sad for him because he obviously hasn't seen one of the funniest movies ever.

Everybody should see office space. It is hella funny.
 

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