aramis erak
Legend
PDFs, ©January 2015...
An excellent idea. Hmm, in fact I dont see why you couldnt houserule called shots exactly like this, feats notwithstanding.My preference would have to had the -5/+10 should have just been handled like Mark: as a combat option in the DMG that everyone could access when it made sense perhaps as a part of a Called Shot system (take the ten damage or one of these effects where appropriate). The current feats that use the -5/+10 could receive a +1 Ability Score Bonus instead or be spun off into a fighting style or other class/subclass feature.
Point taken, folks. I never personally experienced the pain that comes with buying another version of the same ruleset you already own because it's "outdated," but I can see how it'd be annoying.
The DMG isn't required for rules. They're all in the PHB (and monsters manual).
Based on a teaser trailer, people are already critiquing the new star wars films that are not starting to come out till next year! Fans will be fans.
Irrelevant to the point. The game has only just been published in what amounts to a complete form. If you really want to count back to the MM, that only adds a couple of months. Still not enough time for people with jobs and families and obligations to have played the game in fullness.
"X will be X" does not actually excuse undesirable behavior. All it tells you is that the state of being X ought to be examined, which I had effectively pointed out anyway.
This is not to say the books are above critique, or that one can't note stuff they'd like. But there's a lot (a whole lot) to be said for also playing the game as it is, and exploring what it can do *without* changes. The neverending, "I want it to have this exact feature I have in my head," gets in the way of exploring the features it does have. All too often we do not take the time to really fully experience understand what we have, before we decide it has to be changed.
Irrelevant to the point. The game has only just been published in what amounts to a complete form. If you really want to count back to the MM, that only adds a couple of months. Still not enough time for people with jobs and families and obligations to have played the game in fullness.
.
Actually the original point WAS that the DMG was only released, thus we were not in a position to judge the ruleset in terms of revisions. That point is false, since the bulk of the rules have been out for some time now.
And just because "people with jobs and families" haven't played the game in fullness yet, doesn't mean other people have not. It also took about 2 hours of trying using the monster creation rules and comparing those results with monsters already published to see that there are flaws in the CR system in general. When the lead designer in a podcast said a lot of the CR system in the Monsters Manual was done by "Feel" and not maths, this is not surprising.
Furthermore, we already have access to official published modules which many people have completed now, that don't seem to follow the encounter building guidelines at all.
There are tons of ways of boosting your + to hit in game (archery style, bless, etc), and given the design of the game is higher hit chance (so hits count more often), +10 seriously imbalances the game. Especially with Fighters.