What would you like to see in Dungeon?

What should be added to Dungeon to make it better?

  • Original Order of the Stick comics

    Votes: 68 41.0%
  • Reviews of D20 materials

    Votes: 29 17.5%
  • More adventurers!

    Votes: 56 33.7%
  • Celebrity Game Table-type columns

    Votes: 23 13.9%
  • Save Wil Save! Bring back Wheaton!

    Votes: 45 27.1%
  • WOTC Swag: freebies and promotional items

    Votes: 35 21.1%
  • More editorials

    Votes: 9 5.4%
  • More comics

    Votes: 15 9.0%
  • NPC Close-ups: Generic NPCs to use in game

    Votes: 58 34.9%
  • Plot Hooks: brief ideas for games

    Votes: 82 49.4%
  • Nothing: it already rules

    Votes: 21 12.7%
  • Other: see post

    Votes: 17 10.2%

Right now, it's as good as it's ever been for those who used published modules ( :p ) and it's actually handy even for those who don't.

I'd like as many Campaign Workbook and Backdrops articles as they can cram into the pages, with plenty of monster and NPC writeups thrown in for good measure. Plus original Order of the Stick content. Since it's the DM's magazine, it should be a full Xykon and Redcloak spinoff. :D

Also, a standalone Polyhedron would be so incredibly sweet.
 

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Darkness said:
(Color mine.)

Is that 'r' a typo?

I was also wondering about that. I assumed the "r" was a typo, so I made "more adventures" one of my choices.

I also chose generic NPCs. This could either be stat blocks for various types of NPCs that could inhabit the world, like the various scout and warrior parties found in the "races" books, or single "famous" NPCs like Warduke or Evard.

I also chose to bring back Wil Save.
 



Einan said:
More adventurers!
Are there adventurers in Dungeon, now? I've always loved the modules, particularly since Erik has made sure to include one each low, middle, and high-level adventure in each issue, but I have always made the players provide their own adventurers :D

Don't you hate not being able to go back and fix typos in the polls?
 

Okay, on-topic, now.

The 2nd Edition Planescape boxed sets, Planes of Law, Planes of Conflict, and Planes of Chaos had some really cool, very brief adventure ideas in the DM's booklets. Not full adventures, mind you, just some character names, a plot sketch, and a suggestion of what monster to use. The idea was that you write the adventures yourself, but it was much more detailed than what you'll find on the "100 adventure ideas" table in the DMG.

This could appear every month, or not, would take only two-to-three pages, and could easily inspire another adventure or two. Five adventures for the price (and page count) of three! From what I've read here about how extensively some people rework the adventures in Dungeon anyway, this might actually save work for some folks, and I, for one, would be thrilled to see it.

You know, I like this idea so much, I think that I'll look at the submission guidelines again and start drafting an article. Thanks for posting this thread, Einan!
 

I voted for Plot Hooks. One can never have too many plot hooks. Just simple short paragraphs to get you started, to plant the seed of an idea.
 

I would like to see Order of the Stick comics for sure. It would be great if they were somehow related to the adventures in the magazine but that is no requirement.

What I would really like to see is some NPCs fully stated out and ready to use. Give them motivations, backstory and everything. Kind of a Rogues Gallery style thing.

Another interesting thing I would like to see are a number of stat blocks ready for game use. One could be a group of monsters (which would be different each week) that all have class levels and combat tactics. Just something a DM can go to if he wants to throw some interesting monsters at the party without any prep time.
 

More of a matter of types of adventures. More wilderness and city adventures.

Alternate settings/games like the mini games that were in Poly.

The Auld Grump
 

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