RealAlHazred
Frumious Flumph (Your Grace/Your Eminence)
I loved the 2E Planescape campaign. What do I want out of a 5E Planescape thing?
I want a box set. Like the Starter Set or Essentials Set. It could contain a few things:
I want a box set. Like the Starter Set or Essentials Set. It could contain a few things:
- I want it to have a booklet of Player options. A few new races (not everything needs a subrace, darn it). Maybe a few class options but not too many -- there are scads of class options in other books and pdfs that are appropriate for some area in the Planescape setting. New spells are a must, to cover some of the necessities of planar travel.
- I want it to have a DM's Guide. Faction details, a la Ravnica. A section on how to make Planescape come alive for the players, how to make it stand out versus other settings, some guidance on the kinds of adventures you could have there. The Ravnica book could be a guideline for that, too. Prior to reading it, I wasn't sure how exactly I'd run a Ravnica game, but after reading it you come away with tons of ideas.
- I want a Monsters booklet. Standards of the Planescape setting should be in there, of course, reimagined or updated like the ones in the MM; I generally liked what the did to lore.
- I want a guide to the town of Sigil and the Outlands. They can use the old 3.5E Sharn: City of Towers as a guideline, with shorts bits on important districts giving the DM info on how each place should feel, and maybe a more detailed look at a particular section (say, the Hive) where they do it up like the one district in the Ravnica book.
- I want color maps, and a DM screen. If you're going to do a box set, these are absolute draws for people who might otherwise balk at the expense. And the DM screens for campaigns sold pretty well at my local store.