Crothian
First Post
elforcelf said:Better and cool monsters/![]()
huh, I found the monster to be the high point of the book
elforcelf said:Better and cool monsters/![]()
mirivor said:I cannot imagine improving the epic system as written. It is ridiculous, in my opinion, and needs to be stored in an underground vault and never let out again.
What I WOULD like to see is a project that advances the classes to higher levels. Maybe 40th, maybe 100th.... Nyaricus's 100% idea sounds very cool and basing a game on 100 opens up a ton of variables that are skipped over in D20.
Later!
Thia Halmades said:- I actually agree with Nyaricus. You, stop staring. No, seriously.
I'd actually have an epic system in the general mold of OD&D (where there was an absolute cap at 36th level, at which point the only thing to do was try to become a god), in the sense that I'd pay a lot of attention to the kinds of stories you can tell about very, very powerful characters, and then build rules around those stories, allowing characters to smoothly, organically develop into heights of cosmic power. In other words, it pays to remember that when characters hit 20th level, they're already pretty darn "epic" -- they're more like comic-book superheroes than traditional fantasy characters (they can fly; they have super-strength; they can unleash devastating bolts of energy on a whim), and they can perform amazing deeds that can change the course of history. There's not a whole lot you can really go from there if you're still interested in telling an interesting story rather than re-enacting Dragon Ball Z: epic rules should be a way to conclude a campaign with a bang. (To put it another way: for one epic-level story done right, think of the Baldur's Gate 2 expansion, "Throne of Baal" -- in a relatively concise narrative, your character confronted his ultimate destiny, stood among the mightiest beings in the Forgotten Realms as an equal, and things basically ended there.)Reynard said:I am considering putting together a project 'revising' the Epic rules, and I was just curious what folks would want in an Epic system that's different than the one presented in the ELH.
Thanks.
Thia Halmades said:Nine Hands: I also use that variant. Along with it, a nat20 adds '10' to the final roll, instead of guaranteed success, and a nat1 deducts 10 from the final roll. Also, I have players roll to confirm botches (going flat-footed & losing a turn, generally) during combat from overstretching. One of the best things I ever did, actually put the importance back on the players build, instead of randomly hoping they'd natch.