What Would You Want In Future 3.5 Products?

I have a small wish list of things I'd like to see WotC publish for 3.5:

1. More Regional Sourcebooks for the Forgotten Realms (Mulhorand, Islands of the Sea of Swords, Bloodstone Lands, Cormyr & Sembia).

2. AL-QADIM!!!

3. Oriental Adventures with Kara-Tur as the setting as they should have done the first time!

4. I'll add another vote for a 3.5 Birthright.

5. World of Greyhawk hardcover Campaign Setting (comparable to the FRCS).

6. More adventures, both large and small.
 

log in or register to remove this ad

More planar stuff would be great. Not another Planar Handbook, but more detailed write ups on the Planes like the FR region books, complete with locations, monsters, and stats for the important players in the Planes. Maybe like Manual of the Planes II, or the Codex of Infinite Planes. And a Far Realm sourcebook.

Epic level anything. Stats for epic level versions of the demon princes, for instance, more along the lines of Dragon than Fiendish Codex. Expanded Epic Level Handbook?

A revision of the Deities and Demigods, like the XPH - maybe Expanded Deities and Demigods? Rules that take into account epic levels, and more "balanced" and useful salient divine abilities.

Powers Compendium for psionics. With more powers.

More Fiendish Codex books and similar themed ones, like... Celestial Codex, Axiomatic Codex, Anarchic Codex, and... Neutral Codex. Basically books on the alignment-theme outsiders, like the modrons.

Expanded Oriental Adventures with a more generic setting that encompasses all the material (or most) inside, instead of a Rokugan one. Not that I dislike Rokugan, but alot of the material is not usable in Rokugan by default.

2E setting books updated and revised for 3E, in the vein of the FRCS.

More creature books like the Draconomicon. Maybe the Book of Magical Beasts, the Book of Constructs, the Book of Fey, the Book of Monstrous Humanoids, the Book of Oozes (if all else has been done), and the Book of Animals, Plants, & Vermin (if there isn't much left to do)

An environment book on... outer space. Black Hole: Mastering the Perils of Outer Space & the Phlogiston.

Another variant rulebook like Unearthed Arcana.

A rulebook that deals with the gestalt rules in UA, and that expands on it to create prestige classes for gestalt characters, and how to run a gestalt, high powered campaign.

So to sum up it would be:
- Manual of the Planes II/Codex of Infinite Planes, and hopefully
-- Inner Planes Sourcebook (or one for each plane!)
-- Outer Planes Sourcebook (or one for each plane!)
-- Transitive Planes Sourcebook (or one for each plane!)
- The Far Realm Sourcebook
- Expanded Epic Level Handbook
- Expanded Deities and Demigods
- Powers Compendium
- Fiendish Codex II (which is coming right?)
- Fiendish Codex III (yugoloths)
- Celestial Codex I (eladrins)
- Celestial Codex II (archons)
- Celestial Codex III (guardinals)
- Anarchic Codex (slaad)
- Axiomatic Codex (modrons)
- Planescape Campaign Setting
- Spelljammer Campaign Setting
- Dark Sun Campaign Setting
- Birthright Campaign Setting
- Al Qadim Campaign Setting
- Expanded Oriental Adventures
- My Little Pony: the Book of Magical Beasts
- Robots in Disguise: the Book of Constructs
- Airy Fairies: the Book of Fey
- Animal Heads on Humanoid Bodies: the Book of Humanoids & Monstrous Humanoids
- Slime: the Book of Oozes
- National Geographic: Book of Animals, Plants, & Vermin (if there isn't much left to do)
- Black Hole: Mastering the Perils of Outer Space & the Phlogiston
- Gestalts & other High Powered Games
 



Whizbang Dustyboots said:
Memo to self: Avoid Humboldt County game stores.

And do Magical Medieval Society: Western Europe and Dynasties & Demagogues handle most of your kingdom-management needs?

1. If you ever find yourself in Humboldt County and desperately in need of the latest RPG supplement, you will have no choice: Northcoast Roleplaying. And if you say *anything* about D&D to the guys who work there, even if you just ask a simple question or make an offhand comment about your campaign, I guarantee you they will get SUPER PUMPED. If you seem to be even the slightest bit interested in their opinions they might even FLIP OUT! I am only exaggerating a little bit - consider yourself duly warned.

2. I have looked at both of these products and am actually considering buying them. Do you use them IYC? If so, how are they working?

I suppose the above is rather off topic. Forgive me.
 

Blackwind said:
I have looked at both of these products and am actually considering buying them. Do you use them IYC? If so, how are they working?
MMS:WE is probably one of the best supplements for any edition of D&D and is 99.9 percent applicable to any fantasy RPG. I used it to help create my current campaign, and it's fantastic.

My characters are all low-level peasants, craftspersons, clerks and village deputies, so the kingdom scale isn't appropriate yet, but Dynasties & Demagogues from Atlas is very well-reviewed, and I plan on picking it up sooner, rather than later. But no, I don't own it yet.
 


Blackwind said:
1. If you ever find yourself in Humboldt County and desperately in need of the latest RPG supplement, you will have no choice: Northcoast Roleplaying. And if you say *anything* about D&D to the guys who work there, even if you just ask a simple question or make an offhand comment about your campaign, I guarantee you they will get SUPER PUMPED. If you seem to be even the slightest bit interested in their opinions they might even FLIP OUT! I am only exaggerating a little bit - consider yourself duly warned.

2. I have looked at both of these products and am actually considering buying them. Do you use them IYC? If so, how are they working?

I suppose the above is rather off topic. Forgive me.

Is your gaming store, by any chance, run by ninja? (The plural of "ninja" is "ninja". Anyone who utters the dreaded non-word "ninjas" must sing the name game song using "ninja" as the name. So says the Ninja Burger RPG, which would probably make them so super pumped their heads would explode.)

I can't speak for Dynasties & Demagogues, but MMS:WE is amazing. Buy it. You can even use it for 4E, because very little of it is actually dependent on the rules.
 

The only 3E products I'm interested in at this point are adventures. And the more old-school (i.e. avoiding lots of templatized stuff, etc), the better. I like the Necromancer and Goodman adventures, and would pick them up to convert and use in C&C.
 

Well I must say this thread is funny.

You'll buy 3rd party d20 products as long as they're the Forgotten Realms and Greyhawk is what I hear a lot of folks saying they'd support.

Why not just ask 3rd party pubs to learn to fly with no machines. That has as much chance of happening.

Seriously, this demonstrated why 99% of all publishers are already making plans about what to do when 4e comes around.

If people weren't willing to buy a 3.0 product after 3.5, they surely aren't buying anything but the shiney and new when 4e comes out.
 

Remove ads

Top