What would you want to see in a monster race book?

Whizbang Dustyboots

Gnometown Hero
I'm toying with the idea of writing up an intensive treatment of a common D&D monstrous humanoid race that I feel hasn't gotten the proper respect. While I want to model the basic core on the old Roger Moore "Point of View" articles from back in the day, writing for online publication means that length isn't capped to the same extent as writing for other markets. (I'm a professional writer, in case that matters to anyone.)

So, as a result, I'm outlining a fairly broad and deep structure for the book, covering all relevant bases. But if you were to pick up a book on, say, goblins (that's not the race, but it's a comparable race), what sort of things would you want to see?

The current basic outline:

1. Origin Myth(s) of the Goblins
2. The Goblin Point of View
3. The Gods of the Goblins
a) Goblin holidays
4. Goblins and classes
a) NPC classes
b) PC classes
c) Prestige classes
d) New prestige classes
i. Goblin Hellrider
5. Goblins and other races
6. Goblin uses for skills
7. Goblin feats
8. Goblin poisons
9. Magic of the Goblins
a) New spells
b) New magic items
10. Goblin equipment
11. Goblin monsters
12. Sample goblins and lairs
 

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Sounds interesting, but to make the work have a broader appeal, you may want to include a treatment of goblins that would allow them to fit in with the more common PC races' society ; my world of Nebadon has no halflings or gnomes - Those players that want to play a smaller race will play a goblin.
 


Good point!

If goblins are small humanoids, why are they so quick? Shouldn't they move 20 ft. per round instead of 30 ft.?
 

Normally, yes. However, Goblins and Kobolds have a long standing tradition of running away in abject terror, hence the higher move.
 

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