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What Would Your Campaign/Setting's Inspirational Reading List Be?

el-remmen said:
So which books, both fiction and non-fiction would be considered “inspirational” for someone else (not yourself, remember, you are doing the recommending) who might play in your game, or run a game in your setting.

Turtledove, Harry The Videssos Series: While I enjoy his alternate histories very much, in Turtledove's Videssos books he's at the top of his game and specialty, namely Byzantine history. The artful portrayal of magic worked into a world dominated by the clash of two empires, with a monolithic religious theme and the way parallels can be drawn but not particularly formed is the thing I strive for the most in my game setting.

Watt-Evans, Lawrence The Ethshar Novels: Yes, I know they're very bubblgum in their depth sometimes, but they've been instrumental to me in trying to divorce myself somewhat from the tendency to "make everything about plot." All of the Ethshar books are "follow the hook" novels, they set up some sort of hook and then follow the main characters to the fruition. In that they're an almost perfect example of how to work within an episodic framework (to me, at least) in a game.

Simmons, Dan The Hyperion Cantos: These novels are just inspirational to me, period. I'm really not a person who is easily moved, but they move me. As an addendum Carrion Comfort, another book by Simmons, is easily my book inspiration for horror when I run a game, since I'm not a fan of nameless, speechless horror which cannot be understood and favor more the sort of horror that "Gosh, I can sort of understand that and I feel filthier for empathizing with the villain."

Anderson, Poul The Flandry Novels: The futility of empire as a theme has wormed its way into my campaign setting mostly through the Flandry books, where often the main character is stuck doing something not particularly admirable in the most admirable way he can manage.

Cyberpunk fiction: Yeah, I know. It's not a book, but a genre and I generally tend to discard some of the "great minds" of the genre to concentrate on the angsty, bleak core of the trend. No matter how successful you are, you can never win, seems to be the theme in an awful lot of it once you've stripped down the glitzy tech-talk though. That's something that resonates powerfully in my setting when it's doing horror elements, and it doesn't hurt that one of my most successful games in the 90's was using R. Talsorians Cyberpunk game.

McMaster-Bujold, Lois The Barrayar Series: The Barrayar books probably have most infringed upon my campaign in some of the border territories and the dwarves, which stopped being so religious and more like rugged hills-fighting freedom fighters after reading the books.

I'm not even going to attempt to get into the movies that get themselves worked into my games. Inserting blatant visual cues from movies is an awesome way to instantly inform the players on the nature of an encounter, and suffice it say I've plagiarized my ass off with everything from old black and white movies starring Fred Astaire to the "moving mystery meat" scene from Better Off Dead.
 

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Why, it's even in the Midwood wiki!

Music
Appalachian Spring by Aaron Copland
Pride & Prejudice: Original Motion Picture Soundtrack by Jean-Yves Thibaudet

Books
The Oz books of L. Frank Baum
Jonathan Strange & Mr. Norrell by Susanna Clarke
Arthur Spiderwick's Field Guide to the Fantastical World Around You by Tony DeTerlizzi and Holly Black
Tales from the Brothers Grimm
"The God in the Bowl," "Red Nails" by Robert E. Howard
Black House by Stephen King and Peter Straub
Photographing Fairies by Steve Szilagyi
The Hobbit by JRR Tolkien

The REH stuff is actually applicable to the current adventures in the nation of Kem, not to the Barony of Midwood.
 

Mine's a bit conventional.

Trad fantasy:
J.R.R. Tolkien, The Hobbit, The Lord of the Rings and The Silmarillion (duh)
Ursula LeGuin, the Earthsea trilogy
Robert E. Howard, the Conan stories (double duh)
Michael Moorcock, the Elric and Hawkmoon sagas
Roger Zelazny, the Chronicles of Amber, Eye of Cat, and Lord of Light
Lloyd Alexander, The Chronicles of Prydain

Graphic novels:
Neil Gaiman, the Sandman comics
Mike Carey, the Lucifer comics
Alan Moore, The League of Extraordinary Gentlemen

Myths and legends:
Snorri Sturlussion, The Prose Edda
Charles Rogers, Celtic Myths and Legends

Trad lit:
Herman Melville, Moby-Dick
William Shakespeare, Richard III, The Tempest, and Macbeth
Bocaccio, The Decameron
Christopher Marlowe, Doctor Faustus

Modern fiction:
John Barth, The Adventures of Somebody the Sailor and Chimera
Umberto Eco, Foucault's Pendulum
Boris Bulgakov, The Master and Margarita
Vladimir Nabokov, Pale Fire
Neal Stephenson, Zodiac
Dashiell Hammett, The Maltese Falcon
Ian Fleming, Dr. No and Casino Royale
William Vollmann, The Ice-Shirt
Susanna York, Jonathan Strange and Mr. Norell
 

Pokemon
Harry Potter
Eragon
Lord of the Rings
Narnia
Crouching Tiger, Hidden Dragon/The House of Flying Daggers/Fearless
Zone of the Enders

No, not really. But I'll wager you could construct a really kick-ass campaign setting and game by marrying the themes and setting elements from these with a simplified form of the d20 mechanics, to create a game marketed and aimed at early- to mid-teens.

I think the key there would be to take the key elements from each and blend them, much the same way that D&D does for Conan, LotR, Tarzan, and the rest of the DMG 1.0 'inspirational reading' list, rather than trying to make the Pokemon Roleplaying Game or the Harry Potter Roleplaying Game.
 

Lloyd Alexander The Prydain series
Isaac Asimov, Robots and Foundation series
Hanna Barbarbara, Thundar the Barbarian, Herculoids, others
Glenn Cook, Gharett series
Daulaire, Greek Mythology, Norse Mythology
Steven Donaldson, his robin hood book
Walt Disney, Robin Hood, Jungle Book, Beauty and the Beast, Mulan, The Sword in the Stone
Raymond Feist, Riftwar Saga
Mary Shelly, Frankenstein,
John Gardner (think that is the author) Grendel
Neil Gaiman, Sandman series
Frank Herbert, Dune series
Homer, Illiad, Odyssey
R.E. Howard Conan, Kull, Bran mac Morn, and Solomon Kane series
Brain Jacques, Redwall series
Robert Jordan, Wheel of Time series
Steven King, Gunslinger series
Kozikue (sp?) Lone wolf and Cub comics
Fritz Lieber, Lankhmar series
Ursula K. Leguin, Earthsea series
C.S. Lewis, Narnia series
H.P. Lovecraft Cthulhu stuff
George R.R. Martin, Song of Fire and Ice
Allan Moore, Watchmen, League of Extraordinary Gentlemen
Michael Moorecock, Elric series
Frank Miller Sin City, Batman, Daredevil/Electra comics
Paolini, Eragon
Edgar Allan Poe, lots
Phillip Pullman, His Dark Materials series
J.K. Rowling, Harry Potter series
Stan Sakai, Usagi Yojimbo
William Shakespeare, Macbeth, The Tempest, et al.,
Robert Lewis Stevenson, Treasure Island, The Strange Case of Dr. Jekyll and Mr. Hyde
Bram Stoker, Dracula
J.R.R. Tolkien, Middle Earth stuff
Roger Zelazny, Amber series and others

Unattributed
The Epic of Gilgamesh
Sir Gawain and the Green Knight

I forget the authors:
Ender's Game series
Anita Blake series
Books of Magic
Brother Cadfell series
Shogun
Snow Crash
Young Goodman Brown
 

Whisper72 said:
Malazan, Books of the Fallen series (Steven Erikson) (My all time favourite series, absolutely damn brilliant stuff)

Seconded. If you haven't read Erikson than you haven't read fantasy. Period.
 

The Greatwood Campaign

Lackey. Mercedes: The Vows and Honor series (Oathbound, Oathbreakers) . By the Sword. Military training and the mercenary life. Depictions of Kethrys sorcery. Need, the two-edged magic weapon.
Moon, Elizabeth: The Deed of Paksenarion. The descriptions of military training and organization. The best depiction of a paladin, hands down.
Freeman, Lorna: Covenants and The King's Own. Depictions of elemental magic.
Flewelling, Lynn: The Nightrunner Series: (Luck in the Shadows, Stalking Darkness, Traitor's Moon). Thief/spy training.
Hambly, Barbara: The Darwath Trilogy (The Time of the Dark, The Walls of Air, The Armies of Daylight). How a society reacts to monsters. Cloakers = The Dark, to me. The religion.
Briggs, Patricia: Dragon Bones, Dragon Blood. Just general world-building goodness.

Keyes, J. Gregory : The Blackgod and The Waterborne. The idea of bargaining with the gods for human expansion is something I'll use for the deeper woods, where the druids intercede to protect human habitations from the elven lords, and protect the wilderness from overambitious human barons.

Lawrence Watt-Evans Ethshar books. For general tone and ideas. The way magic works, especially in Night of Madness and Ithanalin's Restoration (especially good for depictions of an apprentice wizard's training).

The Thieve's World books. Particularly Offutt's Shadowspawn novels. The S'danzo, the various underhanded people; the look, tone, and feel of the books are what I draw on to depict the less-nice parts of the larger cities.
 
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Roughly in order....

The Malazan Book of the Fallen series by Erikson

The many Thieve's World collections

The Song of Ice & Fire Series by Martin

Black Company series by Cook

The original Dragonlance Chronicles by Weis and Hickman

The Belgariad/Mallorean/Elenium/Tamuli series by Eddings

The Case of Charles Dexter Ward, The Dream-Quest of Unknown Kadath, The Dunwich Horror, The Rats in the Walls, The Shadow over Innsmouth, The Whisperer in Darkness ny HP Lovercraft

All the Elric books by Moorcock

His Dark Materials series by Pullman
 

For style and flavor as much as setting. My game setting is based on Krynn so I've got plenty of setting but to get the day-to-day feel and provide cultural memes for non-Solamnia I tap into these series. Actually, I rely on a lot of Feist for Solamnia.

Weber, David - The Bahzell series (Oath of Swords, Windrider's Oath, etc)
- Best paladin stories EVER.
Ringo, John - Empire of Man/Prince Roger (March to the... series)
Lisle, Holly - Fire in the Mist, Secret Texts series
Lackey, Mercedes - pretty much anything involving the fey (but only for the fey)
Simmons, Wm Mark - Csejthe books for alternate undead
Feist, Raymond - Midkemia
Drake - General series and the spinoffs
 

Watt-Evans, Lawrence The Ethshar Novels: Yes, I know they're very bubblgum in their depth sometimes, but they've been instrumental to me in trying to divorce myself somewhat from the tendency to "make everything about plot." All of the Ethshar books are "follow the hook" novels, they set up some sort of hook and then follow the main characters to the fruition. In that they're an almost perfect example of how to work within an episodic framework (to me, at least) in a game.

Totally forgot these - but I would include them, too - they also often have bits of humor that make their way into my games as well.
 

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