I want hack n slash in a game! A good ol' dungeon crawl complete with deadly traps and riddles and magic items.
I wan't hack-n-slash too -- in exciting locales, against dastardly villains, in a scenario that makes sense.
I want hack n slash in a game! A good ol' dungeon crawl complete with deadly traps and riddles and magic items.
FireLance said:Hi Mistwell,
I know you had been posting comments on the mini-encounter contest (up until recently, anyway). What did you think of the general quality of those submissions? Were they what you had in mind?
Wolfen Priest said:There must be a way for an adventure module to put PCs in danger where their only option is the *adventure* in order to save their own hides (as psion put it so well)
Most tend toward either the "Save the Village" mentality or a "Do this quest to earn that reward" kind of motivational technique.
"Thinking" modules.
These kinds of adventures are not only a boon to those players with a non-power-game bent, but for DM's who want to introduce new players to the game (including bringing more women into the game, who empirically reacted better to the "Thinking" adventures than to the hack-n-slash ones, on an average basis).
A bunch of mini-encounters and fully detailed locations.