Psion said:
Finally, and this is a biggie that lots of would be reviewers brush under the rug: avoid plot bottlenecks. This is especially true for heavily event based adventures, but I have also seen it in segments on dungeons and linking events in hybrid site/event adventures. If there is a single event/occurance/puzzle/observation that the players are required to overcome, if there is any chance that they will miss it, you are setting the GM up for a headache. Worse yet, if you put several seemingly easy challenges in series, you make it much more likely that the PCs will not do/acheive one of the steps. Try putting challenges in parallel -- this increases the chance that the pcs will be successful and give the players options.
Psion,
(and everyone else) You offer some great advice, but I was wondering if you could expand on your comment about putting challenges in parallel. Can you give a couple of examples to help clarify a bit?
While I'm fairly certain I understand your point, I'm sure having examples would help all of us.
DM's may now rejoice as we have some great advice being posted here. Now we need to get PC and Old Oone, and some others in here too.
