D&D 3E/3.5 What's 3.5 conversions you are using in your game?

Tabris_

First Post
One of the highlights of pathfinder is it's compatibility with 3.5 content so we all love some conversions. Sadly paizo can't just convert everything as there's a lot of closed content. We players however can make those conversions, they are available in paizo forums and many other places. So, what from those sources you have being using?

Here i'm not using a lot of conversions. I use the scout core class as is, the spirit shaman conversion (shaman) from Tome of Sorrows and the Marshal (Warlord) conversion from the same book. Didn't use them a lot to notice if they are balanced or not but as i'm going to have a Warlord PC next session i'm going to really see if it's balanced, at least in my group.

So what are your guys experiences with 3.5 conversions? You had any unbalance problem? Did some of them yourself? Share the ones you are using (link to original source) or share the ones you made yourself.
 

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One of the highlights of pathfinder is it's compatibility with 3.5 content so we all love some conversions. Sadly paizo can't just convert everything as there's a lot of closed content. We players however can make those conversions, they are available in paizo forums and many other places. So, what from those sources you have being using?

Here i'm not using a lot of conversions. I use the scout core class as is, the spirit shaman conversion (shaman) from Tome of Sorrows and the Marshal (Warlord) conversion from the same book. Didn't use them a lot to notice if they are balanced or not but as i'm going to have a Warlord PC next session i'm going to really see if it's balanced, at least in my group.

So what are your guys experiences with 3.5 conversions? You had any unbalance problem? Did some of them yourself? Share the ones you are using (link to original source) or share the ones you made yourself.

My attitude towards Pathfinder is the same as 3.0 -> 3.5. For issues in which there are multiple versions, Pathfinder version takes precedence (I sway this a bit with classes like Assassin who are changed dramatically enough to almost be a enw class), and other then that, as long as I or the DM at the time approve, come on in.
 




The party I'm DMing for is still low-level, and looking forward to trying out Pathfinder-stuff, so we haven't had a lot of conversion yet, but I'm open to just about anything.

One player is going for a dwarven shield-fighter type, so I converted/ported over the following feats from Complete Warrior and PHB2.

Active Shield Defense (Combat)
Agile Shield Fighter (Combat)
Crossbow Sniper (Combat) (Not a shield feat, but I always felt Crossbows got the short end of the shaft)
Improved Buckler Defense (Combat)
Shield Charge (Combat)
Shield Sling (Combat)
Shield Smack (Combat) (Formally Shield Slam, changed to avoid confusion with Paizo's Shield Slam)
Shield Ward (Combat)

I'm planning on converting some magical items this weekend, from Dragon magazine and the like.
 

I am pretty picky about the old 3.X stuff, cause, to me, a lot of it was pretty overpowered and simply did not fit what I wanted to see in a game. So for my PF games, I am mostly limited to the core, with a list of around 75 feats from the various Complete books that I am allowing, either as is, or with minor changes, and a few more prestige classes, mostly those that have some world flavor to them (like the various Knights, Orders, etc).

As far as 3rd party stuff, I am thinking of using some of the classes from Tome of Secrets (warlock, warlord, swashbuckler, maybe some others), as well as some races (Ratkin, but unlikely to be PCs). From the d20 Freeport book I am thinking of the Noble and Assassin class (and calling the Assassin prestige class the Master Assassin, so you could have an assassin X/Master Assassin X). Other than that, not too much I plan on using. Easier to keep control of game bloat and power if I limit what I allow in, and mainly rely on the "core" book. Oh, it is likely PCs will bump into enemies using feats and spells from the various undead books, but it is highly unlikely that any PCs will get their hands on such feats, and spells I can more easily control access to.
 

I'm actually interested in seeing this stuff converted as well. I just started GM'ing PF and there seems to be a large number of combat feats that could benefit warrior-types in this system - like those that megablake listed. I have a friend rolling up a ranger, and he was asking about certain archery feats from 3.5 books. I remember he was looking at a feat like Ranged Disarm, specifically. I haven't allowed anything non-PF core right now, though, because I'm fairly new to GM'ing.

Does anyone have any feats/classes/prestige classes that they just DON'T allow, no exceptions allowed? I don't want to introduce anything broken into my game, and I honestly haven't spent enough time behind the GM screen or reading about things beneficial to classes I haven't played before so I am afraid to introduce much of anything.
 

Those Ranged Disarm and Ranged Trip type feats were something I was thinking of converting over. They'd have to be reworked to use CMD, but otherwise I think they'd be fine.

There's very little I've taken a hard-line stance against in my games, but there's not much that my players want brought over. This surprised me, but they were quite happy to be able to stick to one book for all their options ('specially after the glut of 3.5).

Some of the things I've noticed while looking over feats.
-Divine Feats: Not sure if they really work in PF. Maybe a few, but not all.
-Bloodline Feats: Irrelevant.
-Feats that involve tripping or grappling: I'm hesitant to allow any of these without close scrutiny and re-working. CMB/CMD could make these feats overly powerful/weak.
-Feats that give bonuses to skills: Most of these work if the skills still exist, just bump up the bonuses to be inline with the rest of the feats.
-Reserve Feats: Never actually used these, but they're banned on the advice of a player who is a fellow DM.
 

Well, as far as the reserve feats go, IIRC, I remember them giving the spellcasters a persistent ability to use without using their spells so long as they kept a spell around of the particular type. With Pathfinder's unlimited 0-level spells, I think they're unnecessary. I don't remember the Divine Feats, but I'll look them over.

The main feats that I think really have relevance in Pathfinder are combat feats, teamwork feats (I can't remember where I saw these), and rogue feats that don't deal with sneak attack/overlap with Rogue talents. There are some metamagic feats that probably work as well. Also, I'm prone to looting any FR book I have simply because I loved the old FR.

I guess my main concern is exactly what you talked about. I'm unsure how to reconcile old feats that give bonuses or options to special attacks with the new CMB/CMD system. I need a lot more experience with the system before I feel comfortable (dis)allowing these feats.
 
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