D&D 5E What's a Yugoloth?

MerricB

Eternal Optimist
Supporter
As I was examining the 2025 Monster Manual (in alphabetical order), I came across the entry for the Mezzoloth.

"Mezzoloths are insectile yugoloths that seek power and souls in the service of fiendish lords. These greedy, violent yugoloths are more direct than most of their scheming brethren, but what they lack in guile they make up for in persistence and numbers.

"Mezzoloths typically form mercenary bands with others of their kind. These forces serve more powerful yugoloths, other fiends, sinister mages, or anyone who provides them with tempting rewards. Mezzoloths obediently adhere to the bargains they strike, potentially serving their patrons for centuries, but once those terms expire, yesterday’s client could become today’s target. Roll on or choose a result from the Mezzoloth Payments table to inspire a mezzoloth’s price for its services."

Do you notice something odd about that entry? Yeah, you probably guessed based on the thread title, but it really doesn't do that much explaining about what a yugoloth is.

Because these particular monsters are listed alphabetically, the yugoloths are not grouped together (and if you're not an existing player, you probably don't know they all end in "-loth").

The DMG mentions yugoloths, but not really defining them.

The lore in the MM has been reduced massively, but this one feels a lot more weird to me.

At least the Arcanaloth starts with this line:
"While all yugoloths are fiendish manifestations of wickedness and greed, arcanaloths bend their considerable intellects toward hoarding and exploiting secrets."

It doesn't read that well, since it sort of presumes you know what yugoloths are already, at least it provides more of a description of yugoloths as a whole!
 

log in or register to remove this ad


Agreed. There's a lot of weird omissions / assumptions in all three 2024 core rulebooks. A mix of the designers assuming everyone knows what they're talking about and stuff being cut for space reasons.

In terms of lore specifically, it feels like they've tried to keep lore to a minimum in the new rulebooks, probably so they can flesh things out more in the setting books without "contradicting" what's in the core.
 

Agreed. There's a lot of weird omissions / assumptions in all three 2024 core rulebooks. A mix of the designers assuming everyone knows what they're talking about and stuff being cut for space reasons.

In terms of lore specifically, it feels like they've tried to keep lore to a minimum in the new rulebooks, probably so they can flesh things out more in the setting books without "contradicting" what's in the core.
Betcha it doesn't even get close to fleshing most of it out.
 


You could make the same argument about devils and demons, and even angels and some other large groupings of extraplanar creatures, as they're mostly defined in the DMG and MM in the context of some of the planes and never on their own (yugoloths for example are mentioned in Gehenna: "Gehenna is the birthplace of yugoloths, greedy and selfish Fiends that dwell here in great numbers.").
 

You could make the same argument about devils and demons, and even angels and some other large groupings of extraplanar creatures, as they're mostly defined in the DMG and MM in the context of some of the planes and never on their own (yugoloths for example are mentioned in Gehenna: "Gehenna is the birthplace of yugoloths, greedy and selfish Fiends that dwell here in great numbers.").
It's more noticeable with yugoloths because the term means nothing outside of D&D.

A demon has real mythological meaning outside of the game and that does a lot of heavy lifting. Yugoloths don't get that advantage.
 

For anyone who read the subject line and doesn't know, Yugoloths are the neutral evil fiend. Devil LE, Demon CE, Yugoloth NE.

In settings with the demon-devil Blood War, yugoloths are mercenaries, willing to fight for anyone who can meet their price.
Which still isn't a great definition, IMO.

They're fiends who aren't devils or demons -- neither of whom have a super-distinct identity (maybe they do in the 2025 MM, we'll see) beyond how much they like organization -- but sure look more or less like them and do awful things like them and live in horrific netherworlds like them ...

When 6E rolls round, it'd be great if we could get someone to be able to come up with a one-sentence description of each major monster type that isn't just recursively linking back to existing D&D lore or cosmology.

If we're going to have all of these different fiends, they should be be more than just big bags of hit points with pointy bits who are eeeevil.

As it is, the Blood War -- if that's necessary to carry forward -- would work just as well with a single category of monsters called Fiends, who war amongst themselves and have formed into two major camps.
 



Trending content

Remove ads

Top