Character personality need not include such a focus. In fact, that sounds very Lawful in nature. There is nothing wrong with a player choosing a character who is simply out in the wild world, experiencing what life has to offer, and following his whims. One such character who stood out in a game many years ago, when granted a Wish, thought for a second or two, then wished for "A life filled with adventure". The scratch note as he phrased his wish crossed out "long" before "life" as the player reasoned it simply wasn't an addendum the character would consider to add.
In my opinion, wandering through life and experiencing it works a lot better if you are determined. I've met some people who did exactly that, taking time off of college or high school to travel the world and meet people. I've also met people who dropped out to smoke pot using the same excuse.
But I think we're digressing here.
I find often good players will forego full optimization to build a more rounded character. Sure, I could put the extra skill points in a skill that would augment his detection abilities, but his professional cooking skills are also an element of the character that makes him different from all those other Detective characters.
You have every right to that opinion, but I think we can both agree that the real world, of course, allows you to be both a great detective and a great cook; not so much in D&D which runs off the skillpoint system. So while it makes the Detective more unique, it also means that he is less capable as a detective.
And I think we can agree that if a player wanted to put detecting first, he has every right to do so without being called a bad roleplayer.
So should we tell the Bard's player to take Fighter levels instead, as this game won't support a Bard?
Oh, heavens no. Bards are perfectly suited for combat if they are built for it. Key words: if they are built for it. If you give your Bard Skill Focus: Craft Poetry while in the midst of a war focused campaign, that'd probably be a bad idea.
"Mere puppets we control" are playing pieces. I prefer to create characters that are more fleshed out, have a personality and have some verisimillitude. They don't, for example, pull levers on the artifact because there's a 10% chance of gaining a significant reward and hey, if he gets killed or cursed, I can always make a new character to replace him. Their flaws and foibles don't disappear because they become inconvenient (just because we need to travel overseas, the character's fear of water does not fade away).
As long as you accept that my character has flaws and foibles, and I decide what those are, and if I want my character to take two levels in a class for the benefits that they offer, that is within his character to do so.
"Well, I took an Oracle level to get the Lame curse so I would not be fatigued after raging" sounds very OoTS, actually. And, if they understand the way the game world works, then they should know that "training under Master Lin at the White Lotus Monastery" for 20 years does nothing - you will only be able "to punch people better" when you gain enough xp to level up.
I'd imagine training includes a process by which XP is gained. Like, you know, practice combat, or being sent out on missions by Master Lin that are a little more hazardous than waxing his car.
I don't see them governed by BAB, saves, etc., however. Those are mechanics we add to simulate the characters' advancement, not mechanics that they can perceive.
They do have a direct effect on the characters' world, though. So to understand that even the mightiest wizard fails to affect a lowly kobold with his Sleep spell at least 5% of the time is not unreasonable.
This is a PrC that combines Oracle and Barbarian, not which says "Hey, dip in for one level of Oracle - and always be Lame!" In fact, it could just as easily be an Oracle with 1 Barbarian level.
Dipping! Blantant munchkinry! An oracle cannot dip into Barbarian! Need I remind, you what a
Barbarian is?
For some, there is only rage. In the ways of their people, in the fury of their passion, in the howl of battle, conflict is all these brutal souls know. Savages, hired muscle, masters of vicious martial techniques, they are not soldiers or professional warriors—they are the battle possessed, creatures of slaughter and spirits of war. Known as barbarians, these warmongers know little of training, preparation, or the rules of warfare; for them, only the moment exists, with the foes that stand before them and the knowledge that the next moment might hold their death. They possess a sixth sense in regard to danger and the endurance to weather all that might entail. These brutal warriors might rise from all walks of life, both civilized and savage, though whole societies embracing such philosophies roam the wild places of the world. Within barbarians storms the primal spirit of battle, and woe to those who face their rage.
Now, tell me, how to you multiclass into that? Seems like you'd have to be raised as a savage in order to have a level in Barbarian.
A one level Oracle dip will eventually gain 9th level casting, insufficient for many of the additional spells he can learn. In fact, only one of those spells could be attained at 2nd PrC level with a 1 level oracle dip. At least he can pick from the many 2nd level spells (five of those) when reaching L4 in the PrC.
That second level ability isn't overly useful as an 8th level character* when the only Cure spell you can cast (with 2 levels of spellcasting) is Cure Light Wounds. Concentration bonus at 3rd PrC level is only useful for spells as well. Most of the early abilities augment spellcasting rather than combat skills.
Overall, I'd say the PrC is aimed at more balanced multiclassing, not just a dip. A Barbarian dip could be more practical, but you need at least 2 Barbarian levels to get Moment of Clarity.
* BAB +5 requires 5 barbarian levels and you need at least one Oracle level as well, so that's 6th + 2 levels of Rage Prophet
I'm not terribly interested in whether Rage Prophet is a good idea, or whether it supports Barbarian 8/Oracle 1 specifically. I include it to point out that multicalssing between the two is an accepted path.
Again, this is where we come to Meta Player vs In World Character. I don't think the Oracle picks his curse. I think the player picks the curse his character is afflicted with. The fact that Lame is the only curse that afflicts Barbarians seems significantly off. You could certainly write it into the game world - and you may as well, since none of those Oracle/Barbarians (rage prophet or 1 level dip) seem likely to select a different curse anyway.
... you know, the point I responded to was how a Barbarian gets to become an Oracle, not about the Oracle's curse.
It's funny how RAW is all-important until some of the RAW doesn't support the desired conclusion. That portion of RAW is then dismissed as "fluff". The "fluff" is what makes a character class more than a bundle of random mechanics.
RAW stands for Rules As Written. The fluff is not rules. That would be like saying since the text descriptor of Power Attack reads: "You can make exceptionally deadly melee attacks by sacrificing accuracy for strength", then everyone who uses Power Attack must be making wild swings. Why can't I say that my fighter is targeting vulnerable spots in his enemy, sacrificing accuracy for precision when it comes to damage? As long as it has the same effect, what does it imilmatter how I roleplay it?
Similarly, if I was to play a
Samurai, would I have to play him as someone who is dedicated to honor, considering that the class alignment can be any, which would allow for dishonorable Chaotic Evil samurai. (Which did exist in the real world.)
And if you're going to be wedded to the default fluff,
The Barbarian Rage is his berserking. Sure, you can do it differently, but not having Rage defeats the purpose of Barbarian levels. The official description says nothing about vikings, or any other culture. That fluff does not in any way restrict your "son of a smithy" example.
Well, aside from the fact that Barbarians are described as "In the ways of their people, in the fury of their passion, in the howl of battle, conflict is all these brutal souls know. Savages, hired muscle, masters of vicious martial techniques, they are not soldiers or professional warriors—they are the battle possessed, creatures of slaughter and spirits of war."
This would seem to restrict my "son of a smithy" example as the fluff dictates he must be some sort of homicidal maniac.
Once again, it depends. Role playing my character, he should go after the wizard, even if that is not the tactically correct choice. Similarly, if the character has been established as having a hatred of Goblins, he should logically go after the summoned Goblins before attacking the Wizard - his hatred overriding tactical judgement.
And you have every right to do so since he is your character. Now, if someone else's character was fighting and did go after the wizard despite a hatred of goblins, would you call that bad roleplaying?
But either way, watch the rest of the players berate this player for letting his character personality override the best possible tactics. "I know it's bad tactics, but that's what the character would do" is good role playing, in my books. "Well, he doesn't hate Goblins THAT much" returns the PC to a pawn on the chessboard.
I have a counterexample: the rogue who steals from the party and stabs people to death in their sleep and frames an innocent. "But it's what my character would do," says the rogue player. "No, that's just you being a dick," says everyone else.
There's a line to these sorts of things.
None of your explanations for the characters not carrying a gun provide an in-game reason.
In-game reason: Guns deal much less damage than a Monk's unarmed strike. And Batman probably does have Monk levels considering his training. There you go. Not so sure about Spider-Man, but he might just have a huge Strength score. Doc Savage? He's already shooting people with guns, which has already addressed your question of why he doesn't. He does.
There can certainly be middle ground. "Every Barbarian is a Lame Oracle" falls outside that middle ground, at least to me. Are there no other interesting Barbarian character possibilities?
First of all, I'm not aware of anyone who actually says that every Barbarian should be a Lame Oracle. Though I don't go to Paizo, so I might be missing out on something.
Anyways, for 3.5 at least, there are many ways of building (mechanically) an interesting Barbarian character, some of which I have shown in my
Being Bane: A Guide to Cracking Small Men. It is interesting to note that eliminating fatigue was commonly done in 3.5e for Barbarians via the Horizon Walker prestige class (commonly entered into via a Ranger/Barbarian). Of course, it was far from the only type of Barbarian character.
I don't know if it is that way in Pathfinder, though. There might not be as many options for Barbarians.
So one of these characters trains extensively as a Magus expert in the use of a single weapon, training in spells and swordplay, while living like an animal in the forest.
I think you left out "while the other" somewhere in there. Otherwise, I'd say you conflated the two characters.
By the way, don't Deepwardens need the Endurance feat?
Endurance is a Ranger Bonus feat.
As to the pirate, I note the entire description is focused on mechanics. I assume he has a personality in-game, but it doesn't come through from the post.
If the various songs didn't give you an idea of how this character was going to play out...
Imagine a very camp pirate who enjoys musicals and makes people better at fighting and more dexterous through song and dance. Whose main goal is to sail the ocean blue in search of adventure, treasure, and fun.
I also note that, between both characters, there is only one dip, the Marshall. All the other classes are taken for at least a few levels.
Actually, taking two to three levels of a class counts as dipping from what I've been told.