Whats going on in your game ?

Evilhalfling

Adventurer
In 2 sessions of dungeon crawling. The players fought past drakes (spire, spitting, guard, psudo-, zombie and shocker (lizards) ; Rats (giant, dire, swarm, were-), plus undead and an ooze. To hit a deserted store room where an explorer had sealed himself in with food and ancient beer.

I had a player drooling with the description of armor*, before they even found out what it could do. Just wanting the suit for the look alone. Getting a chance to wear it, he likes it even more.
This blue tinged (drake)hide armor appears to have the small heads of needlefang drakes hanging from the shoulders. When activated the armor seems to be drinking in the blood of its wearer, blue veins fill with blood all over the armor and the drake heads twitch and writhe.

The PCs had fought (blue) drake swarms twice, and the player wearing hide had been pulled down a savaged repeatedly. Wearing them as armor was his perfect revenge. Even though it is possible that the adventure, sealed in a room with food and drink was actually eaten by his own armor.

Coming home from the dungeon they decided that the small town is being run by a shadow government, a group of retired heroes who just allow the town officials to handle the day-to day operations. They correctly deduced that the shadow government might allow a military take-over rather than disturb the well-being and security of the town. (Which is in the path of an Orc invasion) So they are setting out to use character assassination and possibly blackmail to prevent it, after all the military leader is still necessary, just needs to have lower status than he is reaching for.

Afterward they will be contacted by the actual shadow government. - who have more overlap with the official gov than they do with the ex-adventurers.
They will also find that the healing potions obtained from the village idiot should not be ingested (or opened, heated, shaken, exposed to sunlight, or taunted) - they will however make good missile weapons.

*+1 Bloodcut.
 
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The PCs are still working on getting a relic stolen from their temple back. One part is in the City of Brass, in the Sultan's Palace. They are working on creating a diversion to be able to get it. For that they hope a rebellion/coup will work best, and are working with the hidden and polymorphed former sultan's heir and the mystical founder of the city whose power was stolen by the wesir.
One PC was snuck into the sultan's harem, looking for more information, and made contact with a kidnapped Jinn princess, whose family may also be interested in helping, and found the missing lover of Lord Frost, a very powerful Faerie Lord, as well. One PC is headed towards the great Repository, to see if he can find the true names of the Demons bound into gates by the wesir, in order to release them and open the way into the wesir's tower. Another PC wants to make contact with Cheitan noble who may be willing to help a rebellion.
 

IMC my players are doing lots of things.

After running them through (a modified) KotS, where they failed to close the portal and something got through after they left to find someone who could close it, they have been dealing with the slaver-ring that got them involved in this whole business to begin with. The trail leads them to a place called Castle Whiterock and another place in the mountains of Thunderspire.

However, the last time, they got kinda sidetracked. While dealing with the thieves guild in the capital that is part of the whole slaver business, they found out that the guild has control over the captain of the guard, via a trio of witches from a nearby swamp. They headed out to the swamp, where they (after some fighting and diplomacy) allied themselves with a tribe of lizardmen that did not like the witches either. They tracked down the witches, which turned out to use an ancient church to an evil god as their lair. After killing the witches, they found the tomb of an exarch to said god (that no one knows, since everybody is new to the world). While returning to town to consult the high-ups, the church went back to the Feywild (or so they think at least) along with the tomb, the artifact they think is in the tomb, and with an NPC they do not trust the least. They also managed to strike a truce and broker a peace-treaty between the lizardmen and the city, which should make for some very happy merchants, whose caravans have been raided by the lizardmen.

I think the next time they will be heading east, into CW and then TL. There they will find that the gnolls of the Well of Demons know much more than they should about the incident where something got through the portal.

Depending on their actions, they might release a plague (thanks to XRP for their awesome product) into the region, or rather, into the continent.
 

We don't have any interesting plot, currently. DOing experimentation with 4e, to b followed by a decision about what game we'll choose to play for the next longer run.
 

Dealing with a zombie outbreak in Sharn and dodging various special interest groups (Dark lanterns, vampires and Emerald claw).

My son really really really wants me to do a race type adventure. Nothing resolved in my mind but i have ideas.


So...nothing overly big at the moment.
 

The adventuring team have all been transformed into humanoid animals (two pengiuns, a duck, a rabbit, a horse and a moose) and we have been transported by a Pooka to the Pookaverse, where we must save it from a tyranical dictator. In the last two games the Pooka authorities (an oxymoron if there ever was one) attempted to arrest the party. A pie fight broke out, leading to the party's escape. We have now agreed to "Go to the place for not doing the thing", whatever that means, in hopes of finding the aforementioned dictator.

I'm not kidding.
 

Right now my party started in KotS (heavily modified to fit the campaign I wanted to convert) which led to a conversion of the STAP! We are currently in Sea Wyverns Wake!

My second campaign that will hopefully be starting this week or next week is Second Darkness using the Beta rules.
 

We're halfway through "The Styes," an adventure from Dungeon. They've just figured out who is behind the Lantern Man killings, and next session they'll be checking out an evil temple.

A dangling plot thread from previous sessions involves a traitorous former PC, who has fallen in with a wanted thief and really rubbed the PCs' noses in her recent escape from their clutches. (The former PC basically set her free and is now working as her accomplice and apprentice. I foresee rogue levels in his future.) They'll both be showing up again, when the PCs least expect it.

Johnathan
 

My 4th Edition game has just started in Fallcrest, the party spending the first two nights in and around the Blue Moon Alehouse. They have made the acquaintance of the Barkeep, some local musicians, the dwarven armourer and his dwarven friend from the city guard, Sgt Murgeddin. They have also met two adventuring groups - one, all female, calling themselves "The Witches" and another, all male, calling themselves "The Grey Blades". They had a chuckle at Tobolar ("Toby") Quickfoot, the halfling apprentice of Nimozaran the Green (the halfling, roaring drunk, telling all and sundry that he's going to be an archmage) and they've just been basically getting to know one another. They're now just outside Kobold Hall (once known as Rurkh House and Demesne in my campaign) at the behest of the armourer, and they're itching to get their hands dirty!
 

In a rip-off setting of Earthdawn, the characters have just emerged from their underground village after a ritual used to keep a barrier up against the Horrors failed, leaving them unprotected. They've gone out, helped out another underground village with their Horror problem and are now trying to stop their crops from failing, which would cause a famine. Unfortunately they have to get the cure for the disease from another town that's being run by a mayor that seems more than just a bit weird, worshipping a snake god and letting all non followers in town just be attacked by nightly attacks from a cult of cannibals.
Besides that they were asked by a group of dryads to track down the wizard that has stolen the magic heartbranch of the enormous 500 ft tall treant they live on. The treant is now dying and the branch allows the wizard to mind control of any dryads that come close, so they can't solve it themselves.
In the meantime they've also found a wizard tower where the absent wizard was apparently investigating Horrors and how to trap them. They looted his tower and found some worthwhile information, but the consequences of this are still to come...

And all this in only 3 sessions. Fun times really... :)
 

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