Whats going on in your game ?

Well, our last session had us toppling(litterally) a ziggurat dedicated to Orcus. After passing through the "Ghoul Fog" full of ghouls and zombies, we reached the gatehouse, guarded by two zombie hulks and 8 hired halberdiers.

We defeated them and fought our way across the blasted plain crawling with plaguehounds and rotwings to the Ziggurat - two massive towers carved out of the side of a mountain. Cleared the cultists, hired mercs, and undead from the keep that led to the towers, then headed in. One was a giant 20 story-tall hollow vault, holding 150 foot-long chains covered with meathooks and corpses.

Fought our way past more cultists and mercenaries to the top of the hollow tower, where there was a "church" build on metal grates suspended from chains that looked down on the "corpse chains" that filled the tower.

Finally, we reached the unholy tomb atop the taller tower, defeated a mix of rotwings, chain-zombies, and the high priest. On his death, the tower began to crumble and we fled as fast as we could, ending up buried in some unknown underground catacombs, where we stopped for the night.


As for the campaign I'm running, I'm actually just sitting down for the pre-campaign brainstorming. First session begins next Sunday, with Session 1 of The Gates of Heaven: "The City of Cairn."
 

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Thus far we haven't gamed in two weeks due to scheduling conflictions, but:

My campaign is about the exploration of the Dark Continent. The PCs were sent to find out what happened to a lost colony. They discovered that the colony had been infected with an abyssal virus that was transmitted via speech, opening the hosts up to infection. After destroying the colony's inhabitants, the PCs wound up being infected, and decided to seek out the source of the virus to wipe it out.

The Virus's source is up river, so the PCs bartered with a river spirit, offering it power in exchange for safe passage up the river. They then traveled beyond the river, to a ziggurat surrounded by desolate sand in the middle of the jungle, and ventured within. There they learned this was a temple in the center of an Amazonian civilization, and the origin of the first harpies, and also the infection, brought on by the cursed amazons sought Demogrogon's help, and he aided them by making the harpies the carriers of a virus which made demons venerate them.

After a battle with some guardians, the PCs bartered with a powerful balgura, who offered to help them in exchange for free passage.

So far, the party has battled: Human Bandit and Human Guard (reskinned as possessed humans), Elven Scout (Possessed Shifter), Kuthrik young (reskinned as a blood fiend, the possessing demons inside the humans), a Bloody Bone Fiend (reskinned Kobold Ratmaster summoned by the possessed humans), Tar Demon, Scythe Demons and Mist Demons (homebrewed), Assassin Vines (The_Jester's), and animated vomit (Ochre Jelly).

Soon they will battle the First Harpy (harpy+Deathlock Wight elite) and her frog fiend bodyguards (reskinned ghouls), then delve into the trapped treasure chambers were more wickedness awaits.
 

The party in my campaign is fleeing the Six-Fingered Hand, an alliance of orcs, goblins, lizardfolk, ogres, kobolds and gnolls held together by a powerful death knight. The Hand has broken the great human empire- this is how my campaign world becomes a "points of light" setting.

The pcs are just arriving at the city that they have been trying to reach. Last game we had what I had thought would be a really fun game (hopping across logs to cross a river while under fire). Instead, it turned out to be a big drag, because I made the area too big. Ahh well, I learned an important lesson from that encounter.

The pcs are accompanied by an elf that they rescued from being a slave to xvarts. He has part of a ritual to help in the city's defense locked in his mind. Unfortunately, the city's military general is apparently under arrest. Moreover, there's a play with the same name as the pcs making the rounds in high society circles, which is rather inexplicable, since our heroes are all of fourth level nobodies at this point.

We're about to have several roleplay intensive sessions and try to stretch our wings in some additional directions with 4e. :)
 

My players are in the middle of a mountain that arose from Hell itself around a portal to that plane. They are attempting to close the portal to prevent world domination by the demons. They have three of the four magic orbs they learned were used to close the portal 144 years ago. And they believe (correctly) the demon lord has the other.

[sblock]Little do they know, the orbs will do them no good, and they'll need to find another way to close that portal.[/sblock]
 

Dealing with a zombie outbreak in Sharn and dodging various special interest groups (Dark lanterns, vampires and Emerald claw).

My son really really really wants me to do a race type adventure. Nothing resolved in my mind but i have ideas.


So...nothing overly big at the moment.

I did the Race of Eight Winds in my Sharn game. Two of the mobs had the fix in, and the PCs needed to save one of the racers, in addition to preventing the mobs from getting rich, and making some money on some side bets. Lots of cool Lower Dura intrigue.

In my current 4e game we're mostly just seeing how the game shakes out. We're enjoying it so far. We've just stumbled on some goblin on goblin intrigue (and I think we were the cats paw of one faction...). We haven't gotten very far there, but the combats have been awesome.

Wednesday a group of WWII American supers will be ranging far behind enemy lines to assassinate the German Ubermensch!

PS
 

With my Tuesday night group, the party is presently exploring the Isle of Dread and looking to forge alliances with various natives to aid the town of Farshore against a coming pirate attack. I play a 9th level human cleric in this group.

My every other Sunday group is currently trying to break a Efreeti prince imprisoned in the City of Brass. I play a 16th level human fighter in this group.

My Saturday morning group is currently exploring White Plume Mountain. I play a 7th level elf wizard in this group.
 

My players are exploring a sewer in the Feywild where a vampire lives. The vampire is keen on stealing children away from a nearby Eladrin village and using horrible experiments to mutate them into all sorts of unseemly creatures. The players are about to discover what kind of horror the self-described scientist can unleash through his mutant infants.
 

Just finished the first session of our new game where the party has gotten tickets for a multiverse crossing mega train which will serve as the hub for the rest of the campaign. Securing the tickets wasn't an easy process since it involved dealing with murderous twin halflings, the rantings of an extremely friendly drunken dwarf, and a gang of murderous mercs.
 

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