Piratecat said:A famous detective writer - Dashiel Hammet? - once said something to the effect of "Whenever I'm writing a story and I don't know what happens next, I have armed thugs kick open a door. It gets the action moving every time." That's true in D&D, too!
Asmo said:Thornir Alekeg wrote:
"1) Start with some preprinted modules. They let you get the mechanics of running a game down without stressing about the story as much."
Breakdaddy said:I've got a game in about 30 minutes. I am running it and loving it. Ive got great players and a fun story developing; who could ask for more? Ive been DMing since 1984 and seldom play any other role in our groups.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.