Well, to be fair, the plot hook issue isn't unique to the Sunless Citadel. In fact, as I've been discovering recently, it is quite difficult to come up with unique 'canned' plot hooks (by canned I mean designed to fit any party rather than tied to particular characters). In general you find that motivation to go on any pre-fab adventure boils down to:
a) someone going missing/being kidnapped/being threatened and needing help,
b) a promise of economic benefit either in the form of a reward or treasure to be found whilst performing the task,
c) an assignment from some sort of concerned authority figure (usually a member of the local political, economic or religious organization)
Or a combination of the above. In other words, if one removes philanthropy, greed and duty from the equation it becomes quite tricky to justify a bunch of random people risking life and limb in the adventuring business. That said, players who create PCs unresponsive to at least one of those three things are perhaps being somewhat unnecessarily difficult.
Yours,
Altin
a) someone going missing/being kidnapped/being threatened and needing help,
b) a promise of economic benefit either in the form of a reward or treasure to be found whilst performing the task,
c) an assignment from some sort of concerned authority figure (usually a member of the local political, economic or religious organization)
Or a combination of the above. In other words, if one removes philanthropy, greed and duty from the equation it becomes quite tricky to justify a bunch of random people risking life and limb in the adventuring business. That said, players who create PCs unresponsive to at least one of those three things are perhaps being somewhat unnecessarily difficult.
Yours,
Altin