D&D Beyond was covered at the What's Next For D&D? panel at Origins Game Fair. In a previous article, I covered Tomb of Annihilation, courtesy of Twitter user Kato Katonian who live-tweeted the panel. This article covers D&D Beyond, the upcoming digital tools suite for Dungeons & Dragons. Curse's Adam Bradford was on the panel to represent D&D Beyond.
- Simply provide tools for managing game easier. Not making [D&D] into a video game.
- Beta phase 2 of D&D Beyond is digital character builder. This month.
- Create characters in minutes instead of hours, is the promise. Quick build, randomized generator, or straight up full creation.
- Digital character sheet. Aiming to be useful on smartphone (as well as full PC) to use at table.
- Beta Phase 3 of D&D Beyond: Homebrew & Campaign management. E.g. DM can make custom magic item and PC can have it on their sheet.
- Home brew stuff can be made public for other users. Campaign mgmt will allow DM to see and edit player character sheets.
- Two tiers of subscriptions: Hero Tier for players (unlimited character slots)...
- Master Subscription: DMs can share any content they've bought through Beyond with their players. No price points yet.
- Future Beyond features: stream integration, pronunciation guide, native mobile app, monster progression, encounter builder, init trackr.
- Pronunciation guide done by Matt Mercer and Marisha Ray. Coming in next few months, possibly sooner.
- Native mobile app a priority.
- D&D Beyond is planning on having all 13 print products integrated at launch (no pricing yet).
- After release, content will be available in D&D Beyond same day as hobby store release.
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