D&D Beyond was covered at the What's Next For D&D? panel at Origins Game Fair. In a previous article, I covered Tomb of Annihilation, courtesy of Twitter user Kato Katonian who live-tweeted the panel. This article covers D&D Beyond, the upcoming digital tools suite for Dungeons & Dragons. Curse's Adam Bradford was on the panel to represent D&D Beyond.
		
		
	
	
		
	
				
			- Simply provide tools for managing game easier. Not making [D&D] into a video game.
 - Beta phase 2 of D&D Beyond is digital character builder. This month.
 - Create characters in minutes instead of hours, is the promise. Quick build, randomized generator, or straight up full creation.
 - Digital character sheet. Aiming to be useful on smartphone (as well as full PC) to use at table.
 - Beta Phase 3 of D&D Beyond: Homebrew & Campaign management. E.g. DM can make custom magic item and PC can have it on their sheet.
 - Home brew stuff can be made public for other users. Campaign mgmt will allow DM to see and edit player character sheets.
 - Two tiers of subscriptions: Hero Tier for players (unlimited character slots)...
 - Master Subscription: DMs can share any content they've bought through Beyond with their players. No price points yet.
 - Future Beyond features: stream integration, pronunciation guide, native mobile app, monster progression, encounter builder, init trackr.
 - Pronunciation guide done by Matt Mercer and Marisha Ray. Coming in next few months, possibly sooner.
 - Native mobile app a priority.
 - D&D Beyond is planning on having all 13 print products integrated at launch (no pricing yet).
 - After release, content will be available in D&D Beyond same day as hobby store release.
 
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