SteveC
Doing the best imitation of myself
I'm getting ready to run the playtest, and one of the things I've noted is that a lot of the rules from previous editions aren't in the playtest doc. That's understandable, it's a short document.
What I'm doing is having one member of my group keep a running list of what rules we expected to see but weren't there. This can give an indication of what house rules we had to come up with, and hopefully will give Wizard's an idea of things the might want to include.
The most obvious example is that currently there's no reason with enough space that monsters couldn't run right by a blocking character (such as the fighter) and attack a weaker target. With the split move and act option, a group of monsters could all choose to move by the fighter, attack the mage and then move back. I'm going to have to make a ruling to deal with that, but in practice, I'd say it's something that should be in the rules--maybe just saying you stop when you become adjacent without a contest.
That's just one example. What does everyone think?
What I'm doing is having one member of my group keep a running list of what rules we expected to see but weren't there. This can give an indication of what house rules we had to come up with, and hopefully will give Wizard's an idea of things the might want to include.
The most obvious example is that currently there's no reason with enough space that monsters couldn't run right by a blocking character (such as the fighter) and attack a weaker target. With the split move and act option, a group of monsters could all choose to move by the fighter, attack the mage and then move back. I'm going to have to make a ruling to deal with that, but in practice, I'd say it's something that should be in the rules--maybe just saying you stop when you become adjacent without a contest.
That's just one example. What does everyone think?
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