What's really at stake in the Edition Wars

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Regarding the OSR:

I hope I'm not implying a directly causal relationship, here. What I am suggesting is that the edition wars, by being largely exercises in comparison/contrast, have brought older styles of play to light. It was through threads here, for example, that I came across Philotomy's explanations of how the expectations/sensibilities of newer games/versions often act as impediments to understanding the rationale of older styles (I hope I'm not butchering his stance too badly here). Similarly, it is through links provided in such threads that I've come across blogs such as Grognardia or Jeff's Gameblog.

While I would hesitate to assign direct causality, I think each contributes to the other.

Does this make sense?
 

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i've got a few threads like this and on other sites over the last 11 years. talking about how cool OD&D(1974) is. most of them end up devolving into fights and then get closed. :.-(

No, that's talking about your edition. I'm talking about your game - that thing you did at the table with your friends, with the munchies and the soda/beer, and the laughing and the good times?

You see, rule sets are not cool, in and of themselves. The rules could put on expensive sunglasses, wear the "in" sneakers, drive around in a car with the funky spinning hubcaps, and date the hot actress du jour, and still not be cool. Rules sit there like a lump thoroughly uncool. It is only what we do using a given set of rules that may reach coolness.
 

Jack99 said:
If I am an edition warrior, I am definitely a defender. Why? Mostly because I get tired of people spreading what I perceive as lies or misguided opinions about 4e.

I think this quote is really interesting from a meta-war standpoint.

For instance, I think you could see the same position for someone that Jack99 perceived as a "striker" -- they would say they are just defending their favorite game. That, for example, 4e's assertion that 1st level HP should be big (just to pull a card from the deck) is an attack on their game's belief that 1st level characters should be fragile and nervous. They say "4e makes 1st level too easy," someone like Jack99 comes along, sees that as an attack, and starts "correcting the misguided opinion," posting all sorts of examples of difficult 4e 1st level encounters, effectively missing the point, and thus resulting in the first person getting MORE defensive, and so on, spiraling until the thread is klunked. ;)

Usually, every side in a conflict sees themselves as the aggrieved party.

It's also very subjective. What might be a total gamebreaker for one group might be the best thing ever for a different group, so the first group might come to the boards and angrily rant about how Rule X destroys their fun, and when the second group sees it, they condescend and ascribe motives and try to otherwise account for how this person could be so removed from the reality that they know (Rule X makes the game more fun than ever!).

For me, it's more interesting to see the meat behind the criticism, so that we can get at what really makes a game fun for one group, and not fun for another. Even a hyperbolic, cliche criticism like "4e is a videogame!" or "1e is poorly designed!" has some actual cogent thought behind it somewhere, and I think it's important to understand why someone thinks that, and what can be done about it. I think many self-appointed defenders are too quick to dismiss perceived criticism -- they jump at shadows and scream at the attacks that aren't even attacks.

I think the current "This mentality needs to die" thread is a good example of weirdness on all sides of the divide. It starts off directly hostile and blaming 4e, even with a "videogame" thrown in, but it quickly turns into a discussion of what happened, why, and how it might be avoided. Kind of the essence of a 4e attack that might be characterized as vaporous angry internet posting. You also have some "defenders" going off half-cocked at perceived threats that aren't really threats. And in there is also some interesting discussion about creative "say yes" DMing, what happens when you videotape someone's D&D session, the true nature of the edition divide, what allows for creative play, and a handful of other really interesting ideas. What could have been another pointless edition war (and what occasionally almost dropped into it, given what was posted by critics and defenders) produced some interesting discussion.

For me, I think the most important rule is to assume the other person is being genuine. They aren't a troll, they aren't an internet tough guy, they aren't here just to stir up Edition Wars, they don't hate ENWorld, they actually have a conversation they want to have, they are willing to talk about their ideas, they aren't a hater or a fanboi, they actually have reasons for their beliefs, and these are their actual beliefs, however rabidly mad they sound to me.

If you give the person the benefit of the doubt, even if you disagree with them, you can have a pretty productive conversation. But the moment you assume you know what motivates the other person, you get beyond the discussion of the game, and get into a personal series of attacks. Whether you like 4e or not (and I count myself as fairly in-the-middle, enjoying 4e well enough while having some serious issues with it), if you are open enough to hear what people say and find out what they mean, even if they seem ludicrously insane on the surface, you can avoid the virulence of edition wars, while engaging in constructive discussion of what makes the game fun for different people, and how various rules support or inhibit that.

Which, to me, is the interesting part. I personally don't care if you're a striker or a defender. Listening to and respecting the other posters is what makes the most interesting talks, IMO. And that's what I'm here for. Interesting talks about games.
 

D&D Edition wars aren't too frequent at RPGNet or TheRPGSite, but that's mainly because those aren't D&D-centric sites

I'd have to differ with that.

RPGnet's "D&D/D20 Fantasy forum" has a rabidly hostile anti-3.5/pathfinder contingent that will, given the chance, invade any thread about 3.5 and/or pathfinder as a chance to recite their screed while trying to stay within the lines of moderation. Just like here, the moderation has made this more passive/aggressive in nature, but it's there.

There are many, many D&D discussions at theRPGsite which also invariably get drug into an extended bickering by the second page by a few "edition skirmishers."
 

While I don't doubt that personal identity is a factor, it fails to be the most parsimonious solution, in my opinion, and therefore its utility in explaining the phenomena widely is suspect. It rests on the unproven and unprovable assumption that edition warriors invest their personal identity in the game to such an extent that changes to the game threaten their identity.

A simpler solution, and one that surely applies to many edition warriors, is what's been stated earlier: 1) concern that with an edition change, it will be materially more difficult to find a group of like-minded gamers with whom to play his game of choice, and 2) concern that support for the game will disappear. These are real, as well as proximate and immediate concerns, whereas self-identity as a gamer of a certain edition is, by its nature, a speculative claim.

I'd be careful of attributing too much to identity crises; because then you appear to come off as dismissive and patronizing of those who engage in edition war behavior---as if they don't have any "real" issue other than their lack of a strong sense of who they are, so they have to substitute their gamer-tastes as their identity, etc. While I'm sure it's true for many gamers, I think it's a poor explanation for edition wars generally.

Armchair psychology without a lot of pointed observation and follow-up with the actors involved isn't likely to be very convincing.

No arguements here. I'm not trying to pin anything on a singular factor; instead, I'm curious about possibilities. I think in any sort of social exchange, identity is a huge part (literacy scholars such as Shirley Bryce Heath and Margaret J. Finders talk about how strongly identity factors in literacy exchanges, for example). But no, I certainly don't want to limit it to that, nor assign motive. I merely want to discuss possibilities.

EDIT: I feel like I should add, when I talk about "pursuing" some of what people are saying, I'm not looking to sell it as "objectively the truth" or anything else. Rather, I'm interested in pursuing how the community understands/represents itself. I don't know if that helps clarify or not.
 
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I'd have to differ with that.

RPGnet's "D&D/D20 Fantasy forum" has a rabidly hostile anti-3.5/pathfinder contingent that will, given the chance, invade any thread about 3.5 and/or pathfinder as a chance to recite their screed while trying to stay within the lines of moderation. Just like here, the moderation has made this more passive/aggressive in nature, but it's there.

There are many, many D&D discussions at theRPGsite which also invariably get drug into an extended bickering by the second page by a few "edition skirmishers."

One man's ceiling is another man's floor and all that. I guess our perceptions just differ markedly.
 


Looks like someone could get a preview of this book by checking out the thesis that is likely the basis for it -

http://www.lib.ncsu.edu/theses/available/etd-03262005-191219/unrestricted/etd.pdf

You are correct, sir! She's edited it quite a bit since then. I haven't had a chance to look at it yet, but what she's told me of it sounds pretty interesting (please note, it is for an audience of outsiders). Some of what she's told me I'm not sure I agree with, but that's life (and gaming, and academia...).

EDIT: She later came to recant calling D&D or rpgs genres. That, as I recall, was what I disagreed with the most. It might sound like a minor quibble, but I think the term carries a lot of baggage.
 
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You are correct, sir! She's edited it quite a bit since then. I haven't had a chance to look at it yet, but what she's told me of it sounds pretty interesting (please note, it is for an audience of outsiders). Some of what she's told me I'm not sure I agree with, but that's life (and gaming, and academia...).


I imagine she focuses the book primarily on narrative, as the name implies. Of course, I'm sure the thesis is suitably geared toward "outsiders" since hoping that your thesis readers would happen to be gamers, too, might be risking a lot of work. :)


(I might not get the chance to dive into it for a few months as time is tight but I look forward to reading it.)
 

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