Darkness
Hand and Eye of Piratecat [Moderator]
Changed it to that.Psion said:Um... assume the second one says "Buffy".![]()
Changed it to that.Psion said:Um... assume the second one says "Buffy".![]()
Psion said:Sheesh... what're you, a noob?
The latest version of vbulliten puts up the post while you are making the poll. FYI.
SWBaxter said:Or maybe "Unisystem", to cover most of Eden's games (Buffy, Angel, Witchcraft, All Flesh Must Be Eaten, and whatever else I'm missing off the top of my head). ....
Are you sure HeroQuest qualifies as rules-light? How do you make a character without a slightly more than basic understanding of Glorantha? The resolution mechanics look simple enough on the first glance, but the devil lies in the detail. Just look at the magic system: The actual resolution mechanics are simple, but all this how and when and lots of the details can be mind-boggling. Let's see how the core system divorced from Glorantha will turn out. At the moment, I'd give it a 'rules-medium'.SWBaxter said:Other fairly popular systems that I've seen called rules-light include:
HeroQuest
...[snip]
To me, a game's "rules-lightness" is determined by how close it comes to having a single resolution mechanic. 3E D&D, for example, is a lot lighter than 2E or 1E AD&D because there aren't as many weird subsystems, though there are still a lot of differences at the detail level. Even a game with a whole whack of rules (like HeroQuest) is rules-light in my eyes if every situation is resolved in pretty much the same way.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.