Then you've wandered off the themes of the game and should move back towards the themes. Like trying to do something in a PbtA game that's not covered by a move. Yes, if the setting/situation were real, that would be a thing you could do, but those style games aren't trying to simulate reality rather emulate a particular type of story, so finding things not covered by lasers or feelings is like finding the edge of the genre. Cool, now you know where not to go.
I can't comment on PbtA in general (I'm not sure that would even make sense).
But in Apocalypse World there is NOTHING irregular about declaring an action for a PC that doesn't trigger a player side move. The rulebook is full of examples - Marie goes looking for Isle to visit grief on her; a PC asks a NPC for a favour; etc. And the rulebook states a clear rule for resolving such action declarations: the GM makes a soft move, unless the player hands the GM an opportunity on a plate in which case the GM makes as hard and direct a move as they like.
Part of the "skill" (if that's the right word) of declaring actions for your PC in AW can include deciding whether to not trigger a player side move, and hence allow the GM to continue to build the rising action, or to trigger a player side move, which (if it involves going aggro, seizing by force, seducing or manipulating) is likely to produce some sort of resolution one way or another.
Lasers & Feelings isn't identical, but I suspect it will work pretty well approached in a similar spirit. The GM is told,
Before a threat does something to the characters, show signs that it’s about to happen . . . Call for a roll when the situation is uncertain.
The players are told,
When you do something risky, roll . . . If you’re using LASERS (science, reason), you want to roll under your number. If you’re using FEELINGS, (rapport, passion) you want to roll over your number.
So if there is a situation in which neither LASERS nor FEELINGS are in play, we infer that the outcome is not uncertain - the GM makes a soft move that continues to reveal a threat.