Joshua Dyal said:
There are many Mormons that are active posters on these very message boards, and thus actively play D&D regularly. Tracy Hickman was an active Mormon when he worked at TSR and co-wrote the Dragonlance novels.
Mormons are not very much like your typical Revivalist christian group, in my experience. I've never met a Mormon who had a doctrinal problem with D&D.
Heh... yeah, there are few, myself included!

Although my choice of source below might give it away, too.
Arkhandus said:
To others, there's just a foolish, overblown misconception that something about fantasy games (or particular ones) might encourage occult or otherwise evil activities, insofar as many branches of popular religions are concerned. Which is about as well-founded a notion as some idjit insisting that playing sports encourages blasphemous activities. Absolutely absurd and mind-numbing in how hideously idiotic and backwards such notions would be. People like to build straw men to blame for stuff, because it's easier than trying to deal with the real problems, ones that many people take part in themselves and don't want to admit as problematic. Stuff like alcohol, smoking, anger management issues, irresponsible drivers, etc., or whatever. /sarcasm on 'And, hey! That thar wierd game, D&D, mentions demons and magic! Let's blame that fer the kids gettin' into the occult and pyromania an' stuff! It's not the rampant neglect and abuse of the children that's to blame! Yeah! It's that thar game I know nothing about but heard mentioned in the news about two decades ago!' /sarcasm off
I actually thought Orson Scott Card had an excellent take on this misconception. He put forth the idea that there are three types of "evil" in literature...
1. Literature that depicts evil.
2. Literature that advocates evil.
3. Literature that is itself evil.
To avoid using (Card's) "real world" examples and the flame-fests that would ensue, I'll give a fantasy example:
1. A fairy tale story telling of a young wizard who finds the Necronomicon and finds it quickly corrupts him and eats his soul... the moral: stay away from the Necronomicon.
2. A set of detailed notes written by a wizard for how to find the Necronomicon, along with explicit suggestions on how to best use it to destroy a village and corrupt others, with suggested targets and methods for sowing the most problems.
3. The Necronomicon itself.
(If you prefer a more D&D-ish example, use the "Book of Vile Darkness" - the Magic Item found in the DMG, not the WotC-published book of the same name)
Now, as Card points out, most religious texts - and in fact almost all stories -
depict evil in some form or other... if you don't, you're pretty much limited to "man vs. nature" stories and those get boring in a hurry. Religious texts depict evil at least in telling you "what not to do" - in telling you what not to do, they have to list those "evil" items, which is in and of itself depicting them. Of course, these texts do not
advocate evil... they specifically proscribe it, so they don't fall into the second category. Even stuff that doesn't specifically forbid against evil may not be advocating it... for instance, "Little Red Riding Hood" depicts and evil wolf, and never actually forbids you from breaking and entering, eating grandmothers and scaring little children... but it hardly
advocates doing so.
The problem, of course, comes when you get people who can't distinguish between that which depicts evil and that which advocates (or is itself) evil. This holds true for Harry Potter, Tolkien, etc. as well as role-playing games... most who are "against" such things don't make the distinction between "depicting" and "advocating."
Does D&D
depict things that many religions today consider "evil?" Well, it has entries in the Monster Manual for demons and devils and such, so I would say so! Does D&D
advocate evil? I don't think so, at least, not in any "normal" incarnation of a D&D campaign I've played in. Even players who are playing evil PCs are not
advocating wholesale murder of innocents, but rather depicting it... by saying "murder of innocents is an evil act" (as D&D does) I think it's pretty clear D&D does not advocate murder as a good thing.
The usual retort from those who see D&D as incompatible with religious belief is along the lines of "the knowledge of sin/occult tempteth to commission" or "well, it gets you used to such things and makes you accept them." I guess if you can't tell your stories/playing from the real world, the latter could be a problem, but if you can't tell your stories/playing from reality, you have bigger issues than D&D. As to the former, well, as I mentioned, the most famous religious text features murder, incest, rape, threat of physical violence, harlotry, nudity, adultery, fornication, attempts at forced sodomy (heck, Sodom itself), drunkenness, selling a sibling into slavery, lying, deceit, false prophets, explicit references to male anatomy (look at what preceeds Zipporah's comment to Moses, "surely thou are a bloody husband unto me")...
and that's just in the book of Genesis (there's something to be said for getting the chance to teach religion to high schoolers - they don't miss a trick)! If the knowledge of sin tempteth to commission, religious text, with their long lists of "do nots" are about the worst ways to go about learning about how to avoid sin!
At any rate, I think that's generally the problem. To a religious type, depicting "magic" involves the depiction of (a) blasphemy and/or (b) worship of false gods, and if the religious type can't tell the difference between "depicting" and "advocating," he's likely to get worked up about it.
--The Sigil