Zerovoid
First Post
I like AOO's. They seem very intuitive, and they don't really come up very often in combat. The only other option would be something like what starwars did, which is to simply disallow any actions that would provoke an AOO.
Basically, if you try to run past an opponent, or fire a bow, or cast a spell next to an opponent, you get wacked. Not too hard to swallow.
The problem was definately the description in the first edition of the rules. I had to read it several times to understand it. I also had to guess what they were trying to say. "Moving through a threatened area provokes an AOO? Does that mean enemies hit me when I walk up to them? No, that would be stupid." btw, I had to explain to two other groups that this was not the case in the year after the PHB came out. They all argued with me, and I couldn't believe they possibly thought a rule would work like that. Once you get the general idea, they are very simple.
Basically, if you try to run past an opponent, or fire a bow, or cast a spell next to an opponent, you get wacked. Not too hard to swallow.
The problem was definately the description in the first edition of the rules. I had to read it several times to understand it. I also had to guess what they were trying to say. "Moving through a threatened area provokes an AOO? Does that mean enemies hit me when I walk up to them? No, that would be stupid." btw, I had to explain to two other groups that this was not the case in the year after the PHB came out. They all argued with me, and I couldn't believe they possibly thought a rule would work like that. Once you get the general idea, they are very simple.