tetsujin28
First Post
I can't see that as a downside.Plane Sailing said:The only downsides that I can think of were
2) it is often advantageous to plan to lose an encounter to improve your character - a bit metagamey in that respect.
I can't see that as a downside.Plane Sailing said:The only downsides that I can think of were
2) it is often advantageous to plan to lose an encounter to improve your character - a bit metagamey in that respect.
tetsujin28 said:Completely different.
Tinner said:Are the two games different? Sure.
Completely different? Not so much.
More to the point - would there be a DitV without Deadlands? I doubt it. YMMV.
Well, the mechanics are just he mechanics. As mentioned above, there's plenty of settings that people have come up with for it that don't involve Mormonisms.Hairfoot said:Do the game mechanics allow for non-godly PCs?
I suppose. But that honestly just sounds kinda lame and mean-spirited.Can I use the DitV system to run a campaign with a quasi-Mormon church as the party's foe?
I think they're more based upon the Mormon gunslinger 'magicians' in the old WW Sorcerer supplement.Tinner said:I wouldn't say "completely".![]()
Both have the option to play a quasi-Mormon lawgiver/judge.
More to the point - would there be a DitV without Deadlands? I doubt it. YMMV.
Hairfoot said:Do the game mechanics allow for non-godly PCs?
Can I use the DitV system to run a campaign with a quasi-Mormon church as the party's foe?
To some, I'm sure it does.tetsujin28 said:that honestly just sounds kinda lame and mean-spirited.
Hairfoot said:To some, I'm sure it does.
However, as a secularist I'm more interested in a game which lets me test religious morals as an antagonist rather than a member of God's police. Especially if that game has good mechanics and setting flavour.