CombatWombat51
First Post
I've heavily modified monks IMC, and there's no such things at special monk weapons anymore. As I was busy getting rid of those wacky monk weapons like sianghams, I went over shuriken with the intention of just renaming them "throwing knives". I read the description again, and got to thinking, and I compared them to a dagger. The shuriken does 2 sizes smaller damage, doesn't crit as often, can't be used in melee, takes a feat to use, and grants Quick Draw for free with them.
Why on earth would a character not just take Quick Draw instead of EWP: Shuriken, and throw daggers? Those simple weapons seem vastly superior to the that exotic one. Besides, Quick Draw even has uses outside of throwing daggers, while EWP doesn't.
Unless I'm missing something huge, shuriken just suck. However, I'm still interested in salvaging the weapon, and this is where you guys come in. Say I change shuriken to 1d3 damage, make them crit on 19/x2, and maybe increase the range to 15 or 20 feet. And call it martial. Would that be worthwhile in a campaign that doesn't have monks? Any suggestions on those changes, or some different changes?
Why on earth would a character not just take Quick Draw instead of EWP: Shuriken, and throw daggers? Those simple weapons seem vastly superior to the that exotic one. Besides, Quick Draw even has uses outside of throwing daggers, while EWP doesn't.
Unless I'm missing something huge, shuriken just suck. However, I'm still interested in salvaging the weapon, and this is where you guys come in. Say I change shuriken to 1d3 damage, make them crit on 19/x2, and maybe increase the range to 15 or 20 feet. And call it martial. Would that be worthwhile in a campaign that doesn't have monks? Any suggestions on those changes, or some different changes?
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