roguerouge
First Post
Spells are a noted way of individualizing characters. If you INSIST on keeping PC classes rather than making everyone Commoners, I have a suggestion. All casters should get only one spell known per level, the most generic and least useful possible.
Wizards and Sorcerers:
1: Magic Missile
2: Arcane Lock
3: Secret Page
4: Detect Scrying (Note: no one will be able to scry.)
5: Permanency (No spells the arcanist can cast will qualify.)
6: Greater Dispel Magic (See above.)
7: Statue
8: Mind Blank (See above.)
9: Freedom.
Wizards and Sorcerers:
1: Magic Missile
2: Arcane Lock
3: Secret Page
4: Detect Scrying (Note: no one will be able to scry.)
5: Permanency (No spells the arcanist can cast will qualify.)
6: Greater Dispel Magic (See above.)
7: Statue
8: Mind Blank (See above.)
9: Freedom.