I'm trying to generate a shounen anime campaign. My primary inspiration is Getbackers, mixed with Black Cat and History's Mightiest Disciple Kenichi.
For those less familiar with anime, all three have modern settings with a hidden martial-arts underworld. The Getbackers are a lightning-user and a crushing-grip warrior with the Evil eye both looking to escape their pasts and become a recovery service; Black Cat features an eagle-eye former 'number' assassin with an indestructible orichalcum gun trying to become a non-lethal bounty hunter; and Kenichi features the titular high-school character becoming the disciple of an organization of super-powered martial arts masters dedicated to the Life-Giving Fist and opposing the Killing Fist of the secret criminal organization Yami and its Nine Shadow Fists.
My chief desires in a system are that it be flexible enough to allow for mutants, martial artists, and sorcerers to coexist in a modern setting, and that it have some sort of stunting system to encourage high-flying combat and discourage "I hit him, I hit him" slogs.
My player's chief concern is that the game be 'tactical.' This doesn't necessarily mean rules-heavy, but rather it means they want their decision to have consequences--no "your actions automatically succeed" narrative games such as Wuxia would be a no-go. Currently, both of my contenders are rules heavy, though: Weapon of the Gods and Mutants and Masterminds. neither is quite a fit for the game, however, so I'm hoping for other suggestions!
For those less familiar with anime, all three have modern settings with a hidden martial-arts underworld. The Getbackers are a lightning-user and a crushing-grip warrior with the Evil eye both looking to escape their pasts and become a recovery service; Black Cat features an eagle-eye former 'number' assassin with an indestructible orichalcum gun trying to become a non-lethal bounty hunter; and Kenichi features the titular high-school character becoming the disciple of an organization of super-powered martial arts masters dedicated to the Life-Giving Fist and opposing the Killing Fist of the secret criminal organization Yami and its Nine Shadow Fists.
My chief desires in a system are that it be flexible enough to allow for mutants, martial artists, and sorcerers to coexist in a modern setting, and that it have some sort of stunting system to encourage high-flying combat and discourage "I hit him, I hit him" slogs.
My player's chief concern is that the game be 'tactical.' This doesn't necessarily mean rules-heavy, but rather it means they want their decision to have consequences--no "your actions automatically succeed" narrative games such as Wuxia would be a no-go. Currently, both of my contenders are rules heavy, though: Weapon of the Gods and Mutants and Masterminds. neither is quite a fit for the game, however, so I'm hoping for other suggestions!