. That's the closest to how I feel, anyway. There should probably be some in game explanation of some of the mechanics, but there's just no need for a major in game event that changes a lot of the fluff just because the rules change. For example, why did WotC bother to change the FR cosmology in 3e? Just because? Not that I won't ignore that, but I don't quite get the reasoning.freyar said:I voted to ignore the change completely.
Pygon said:But for the most part, you should be playing the same world and circumstances with a different rule set is all. The setting and circumstances should define the challenges to face, not the rule set.
Pygon said:I suppose so.
But then the idea of Elminster running out of spells makes him seem too mortal, doesn't itMaybe he just ran out of good spells! You know, the good per day and per encounter ones.
Pygon said:But then the idea of Elminster running out of spells makes him seem too mortal, doesn't itMaybe he just ran out of good spells! You know, the good per day and per encounter ones.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.