What's the best you've ever gotten for your buck in gaming products?

2nd Edition AD&D Player's Handbook. Paid probably $20 and got literally thousands of hours of use out of it.

Dice and dicebags would probably be next. I still, but don't use, the first set of dice I had (they were of the "ink it yourself" variety), but I do still have and use my second set- black Chessex inked white, which I've upgraded over the years as the new d10s and d4s came along. My original dicebag is also still in use, although it's now a backup when I only want to take three or four sets of dice with me.

I'm sure a bunch of 2nd Edition books and some 1st and 2nd Edition Forgotten Realms stuff would place next, just because I had more free time and more opportunities to game back then.

In the 3rd Edition era, the 3.0 and 3.5 Player's Handbooks are probably neck-in-neck. Even though the 3.0 book has obviously been out longer, the 3.0 games I was in met sporadically, whereas the 3.5 game I was in met weekly. If I get back into a regular 3.5 game then by the end of the year I'll definitely have used 3.5 more than 3.0.

After that the Forgotten Realms Campaign Setting. I don't get to play FR nearly enough, but I seem to have the FRCS out constantly looking stuff up or just reading for fun.

After the FRCS, it gets easier to list things I haven't gotten much use out of than things I have.
 

log in or register to remove this ad



Turjan said:
If I take the question literally, then it's "Experts" from Skirmisher Publishing; I got it as a freebie from the game shop where I used to buy my stuff ;). At first look, I thought the shop owner wanted to get rid of something that nobody wanted (which was probably right :D), because the production values looked particularly shoddy. When I read a little bit further, I found it to be one of the best source for NPC's I've stumbled upon up to now :).

"Experts" really is a great book.

Best buys for me (that I am using right now) are:
Counter Collections
Spell Cards
D&D minis

Free stuff I use all of the time:
The SRD (because I quite literally look something up in it every day and I have yet to buy the 3.5 books)
The SSA X2 Character Sheet (self-calculating PDF)

Best buys for designing my new campaign:
Unearthed Arcana
Dragon/Dungeon
The Magical Society PDFs from Expeditious Retreat Press
 

  • Fields of Blood
  • Elements of Magic: Revised Edition
  • Magical Medival Society: Western Europe
  • DM Genie (software)
  • Megamat (game accessory)
  • Unearthed Arcana
  • D&D Plastic Minis (game accessory and addiction)
Every once in a while you stumble across a 3rd party product that you feel everyone should own because it is so darn good. FoB, EoM, and MMS:WE are products that feel that way for me. Unearthed Arcane, while not 3rd party, has a similar feel. I don't use those books in every campaign, but I couldn't imagine my bookshelf without them.

DM Genie is an excellent tool that I continue to struggle to master, but I list it here because I see the potential for this excellent utility once it is mastered.

The megamat is a given, and the D&D minis have been a godsend. It took me a little while to get over the random factor but I've found buying a case (at a reduced price per pack) gets me a good selection of minis at a great price per figure. You can't really judge the random factor by just getting a pack or two.
 

-Moldvay edit Basic D&D boxed set.
-Cook edit Expert D&D boxed set.

With B2 and X1 included in each, I've literally gotten thousands of hours of gaming out of the contents of those two boxes alone over the past ~25 years.
 

The basic AD&D rules, the little black Traveller books from the early 80s, Cyberpunk2020, my dice box and my dice, and whatever it cost me to run or participate in those VtM LARPs from the 90s (not really for the gaming - which was horrible - but I met a lot of good gamers through it and um, gratuitous fringe benefits for meeting tons of LARPing females into black lace).

Next tier probably goes to the basic and expert rules, my 3E books, and my Mega-Traveller set. Oh yeah, and Aberrant. System was awful, but I sure squeezed an awful lot of gaming out of it.
 

In all gaming?

My OD&D books (used those well over several years)
RuneQuest, 2nd edition core book
Ars Magica, 2nd, 3rd, 4th edition core books

Other things have been good, but nothing like these. :)
 

Hmm. World Builder's Guidebook from 2e. Amazingly well done book.

A really, really, REALLY ancient Judge's Guild book of names (Pre-AD&D).

Technically, I have yet to use it, but my first gaming session DMing D&D after I bought it is this Saturday: "Beyond Countless Doorways". That has totally changed how I will run my D&D games from here on out.

A laptop computer. Yeah, I know. :) But computerized character sheets are *totally* revolutionizing my DMing experience. No longer do I have to guesstimate what me NPCs can do -- I just glance down and see, say, their bonus to Climb, even if they don't have the skill.

Arcana Unearthed and Unearthed Arcana. In very different ways, they have changed my mindset about D&D and have freed me to make more unique and more interesting campaigns.
 

AD&D 1E DMG - I still use this even when playing 3E

Core Rules CD ROM and the expansion - I'd kill for this with 3e rules - or even with C&C rules

The Keep on the Borderlands - Been through this as either a player or dm about a hundred times with several different game systems, including MERP.
 

Pets & Sidekicks

Remove ads

Top