Man, sorry I missed jumping in on this thread earlier, but I do have to say that what's already been said pretty much sums things up pretty succinctly!
Me being me, though, now it's time for me to really jump in and say a few more things.
Dragonlance was originally created to be a counterpart to Greyhawk for Dungeons & Dragons. Greyhawk had the Dungeons pretty well covered, but dragons were rare creatures only fought in order to gain their hoards. Thus, Dragonlance was created in order to cover the Dragon aspect of D&D.
Dragonlance is a world that does contain many Tolkien themes:
* Unsuspecting heroes
* Mysterious magic beyond the ken of most mortals.
* The Towers of High Sorcery reflecting the different Towers where wizards gather to work their magic.
* Ancient evils that were not defeated, merely banished for a short time until they manage to rebuild their strengths.
* The ultimate triumph of good over evil.
* etc.
But more than anything else, Dragonlance is about the characters. Yes, there have been world-shaking events, but it is truly the characters that are the stars. Whether it's the characters in the novels or the characters played in the game. Because the early DL adventures tied directly into the events of the novels, including the use of Pregenerated PCs, for many people it seemed that unless you were a Hero of the Lance, what you did would have little effect upon the world. Well, some people do want to play the characters from the novels (lord and lady knows that I always wanted to play either Tasslehoff or Raistlin...), but many felt too confined by the setting. Some of those have been permanently burned by the thought that the PCs have no effect upon the world, that the novels are the only driving events.
Believe it or not, whether you liked the SAGA system or not, the Fifth Age did much to alleviate that. Suddenly, it was about the players again instead of the characters from the novels. But, things began to stagnate because to many, Dragonlance had always been a D&D world. They wanted their dice, not the cards...
So, this time around, we're taking a new tact. Completely and carefully constructed to take advantage of the revised core rules, we're working hard to create a campaign setting where the players are as important, if not more so, than the characters from the novels. We've had our Avatar Crisis (okay, so we've had more than one, be nice!), and now we are gleefully moving the world forward, revealing many things for the players to explore and deal with on their own! There are even going to be things that the players can do that will shape the world to come, both in the game and in the novels!
This is a great time to enter Dragonlance. We want this to be a game world not only for those loyal fans who have read the novels and loved the world for almost twenty years, but also a world that welcomes brand new players who have never before stepped foot into the world of Krynn.
To go once more with the Tolkien reference...consider everything before now the Silmarillion and the Hobbit, and now we are adventuring in the time of the Lord of the Rings trilogy!
Christopher Coyle