Ranger REG said:
As long there is sufficient game material to play in the 4th Age, in the time period after the War of the Lance, I'm friggin' content.
Here's a second to that! My friend is reading the newest novels and giving me summaries of them. Sorry, but compared to the WotL period they're just plain strange sounding.
Wayside said:
For me, this would be playing a generic fantasy adventure plopped randomly down into the world of Dragonlance. Part of Krynn's appeal is that it is not just a massive amalgamation of every little cliche-able fantastic concept, including the presence of vampires, or Illithids, or Beholders, or any of that other stuff. You have some death knights (Soth and his men), a (ONE) lich-like being (Fistandantilus), but not roving bands of wacked-out creatures for no reason. Dragonlance isn't just Forgotten Realms with different gods and a different history, thankfully.
Well, this is true of almost any type of scenario. Let me say that the BBEG that was the crux of the plotline was the ONLY vampire we every knew of (and I believe the storyline had him receiving vampirism from Chemosh as a reward). We never fought "roving bands of wacked-out creatures for no reason". In 6 years there, I never fought much that wasn't already in Krynn, and when we did, it was something special. Our DM was a great one, everything we dealt with was very much tied in in a "Krynnish" fashion and made sense for it to be there. Was it Canon DL? No, but reference the part of my previous post that talks about the group agreeing what parts of the world are canon from the novels.
The point of my small story was to show that the 4th age DL world could deal with something other that the War of the Lance, and have another "sweeping" plotline that had the PC's as the heroes instead of the Companions. Most of the "unusual" non-canon creatures that we fought were directly tied the the BBEG and were faced in the final battle of that plot.
Wayside said:
Just one of the many reasons why Wiess/Hickman's vision of Dragonlance is the only palatable one for me.
I agree with you here, especially in relating to the novels. Although I have heard that some of them were very good, I tried one or two of the 3rd party written ones, and they just didn't seem to have the same feel.
Geoff Watson said:
Stupid Comedy Races:
Kender, Tinker Gnomes, and Gully Dwarves are incredibly lame and silly. Most Dragonlance DMs love them and insist on including as many as possible. And you can't do anything to get rid of them as that would be evil and you're supposed to be the good guys.
Or a player plays a kender just so he can be a totally annoying ******* 'in character'.
Tsyr said:
Wrong is any way other than how Tas was wrote, basicly, to my mind. And only wies-n-hickman Tas, at that.
Tas was *not* just comedic releif. Tas could be a coldblooded killer at times. Read the opening to DoAT again. Those first few pages are how I see kender having the potential to be.
Why do I dock XP so badly? I don't with most things. Only with Kender... to prevent people irritating the party with kender doing whatever the heck they feel like.
On the two above quotes, I'll tell you how our DM handled Kender and the like - they were strictly NPC races. Our DM announced this at the beginning of the game and then told us why (paraphrasing, it's been too long to remember it accurately):
"Kender will "handle" things, it is in their nature and they cannot help it. BUT - it will never be something absolutely critical from you sheets and it will never be done maliciously. Most, if not all items will be able to be recovered when it is realized that they are missing."
Basically the DM told it to us straight. Again, our DM had an awesome grip on the feel of DL, and the Kender that travelled with us was played along the lines of Tas. We never found him annoying ("Sorry! Is this yours? You dropped it and I picked it up for you. It's lucky I did or you might have lost it!"). However, I have heard stories of other games that included kender and realize how they can be abused. To me, this rests in the DM's hands to control it by some method, either by setting them as an "NPC only" or through XP docking for inappropriate action like Tysr states.
But again, any race/class combo can be overdone in many worlds. Just play in FR and try to play a Drow ranger wielding two scimitars and watch the looks you get (and get ready to duck in case things are thrown at you)....
I'll also say that unfortunately for TSR's handling of DL, they released the DL modules series which many people base their dislike of DL gaming on. I have seen them and they are terrible - you are basically playing the novels and you are railroaded into doing exactly what the Companions do in the novels! I think the only module of any worth was the one (DL 11?) that included the mass combat game for determining the course of the war.
I am looking forward to the SS release of DL - to me it is a fine game world with developed history, waiting to be taken in new directions by the next heroes, the PC's.